6mm-Minis

6mm-Minis is Maksim-Smelchak's blog to discuss gaming, miniatures, books, movies, food, Israel, Judaism, life in general and other funny crud. My favorite scale of miniatures is 6mm, which is also called 1/285 or 1/300 scale. I enjoy many different kinds of games including ancients, Napoleonics, WWI, WWII, the Arab-Israeli conflict, Car Wars AKA Autoduel (a sort of crash'n'derby automobile combat game), 6mm Godzilla AKA Kaiju games, and science fiction games. I'm open to everything though!

Monday, October 29, 2007

MINI WARGAMING: "Pendraken 10mm Sci-fi Teaser Shots" (29 October 2007)

.
TOP: Pendraken's 10mm Sci-fi line:
SF-23 Medium Warrior Creatures
Hi All,

One of the shortcomings of most miniatures sites is that many of them fail to provide photos of their product, not just good or clear photos, but ANY photos at all! It's one of those quirks of the miniatures industry that so few companies advertise or provide photos of their product. To a large degree, fans have been forced to slowly provide product photos for themselves since only a few of the most responsive companies have been remedying this quirk of the industry. I am pleased to report that many if not most of the newer miniatures companies are avoiding this shortcoming. Many of the old dogs however, have yet to learn this new trick.

Pendraken, while being a company with a reputation for good service, hasn't always been great with providing product photos, although they are working on it as Germy and I have chatted about before. Germy works quite a bit with Pendraken and probably still runs their web site.

Here are the product photos for selections from Pendraken's 10mm sci-fi line:

TOP: SF-5 Egg Cluster
TOP: SF-11 Queen Creature
TOP: SF-12 Medium Creature: Pose #1
TOP: SF-13 Small Creature: Pose #1
TOP: SF-18 Medium Creature: Pose #2
TOP: SF-19 Medium Creature: Pose #3

TOP: SF-22 Face Hugs Only
TOP: SF-29 Large Flamer Bug
TOP: SF-30 Large Jawed Attack Bugs

TOP: SF-31 Small Runner Bugs

And many thanks to Mark Cougar Jensen who not only took these fine photos, but volunteered to share them. All I have to say is that I owe him a big vote of thanks and I'm severely tempted to take a trip to Denmark just to meet and game with all the great gamers I've met from there.

Some cool stand-alone shots of Pendraken's 10mm sci-fi line. Link here:

Comparison shots of Pendraken's 10mm sci-fi line versus various 15mm sci-fi lines. Link here:

A link to my gallery featuring other selections from Pendraken's 10mm sci-fi line. Link here:

A link to Pendraken's web site:

Germy's web site:

A link back to the TMP thread where these photos were first shared:

Have a great Monday!
Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Thursday, July 05, 2007

GAMING NEWS: Photos From June 2007 MWS Meeting Posted.

.There was a "RUMBLE-LIAH" in this Dark Ages village at the June MWS meet!

Hi All,

I've simply been too busy and lazy to get some proper battle reports ready, but I do have the photos uploaded and... that's almost as good, right?

So, I have the following blog posts I'm readying for sometime in the future... no promises though as to when. Real Life TM always seems to intervene just when I get excited to get them done. Here's what I have in the queue:

- AAR from June MWS meet featuring Pig Wars.
- AAR from a 28mm WHFB game with my buddy Nils.
- AAR from a 28mm "Oriental Adventures" game with Vynnie and the guys.
- A 15mm expose of classic Martian Metals / RAFM figures for Traveller.
- A compilation post of "joke names" used in games such as Pvt. Parts & Maj. Weiner.
- The Death Star Mania post.

Pig Wars Norman knights run down an unfortunate village dog...
...contrary to the PETA Emperor's orders.
(Note: No actual miniatures dogs were hurt during the filming of this game)
(Really small note: However, plenty of villagers, pillagers, pigs, & chickens were kacked!)

But, enough of my prattle, here are the photos from the June MWS meet even if I don't have the write-up prepared yet:

General photos including Dick's 28mm Savage-munda "Bad Girls" gang:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Necromunda_6-16-2007/

Photos from the 15mm Battle of New Orleans game:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/BONO_6-16-2007/

Photos from the 28mm Pig Wars game of the battles:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/

Photos from the 28mm Pig Wars game of the loot:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Loot/

Photos from the 28mm Pig Wars game of the Dark Ages village:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Village/

Photos from the 28mm Pig Wars game of the Arab warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Arabs/

Photos from the 28mm Pig Wars game of the Magyar warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Magyars/

Photos from the 28mm Pig Wars game of the Norman warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Normans/

Photos from the 28mm Pig Wars game of the Pict warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Picts/

Photos from the 28mm Pig Wars game of the "Milanese Mafia" Viking warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Vik2-Milanese/

Photos from the 28mm Pig Wars game of the "Norveggi" Viking warband:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_6-16-2007/Pig-Wars_Vik-1-Norveggi/

You can't play Pig Wars without the obligatory "Milanese Mafia" Viking warband, right?
These minis are Dick's fine work.

Have a great Thursday!

Shalom,
Maksim-Smelchak.

P.S.
For the not-yet-informed, AAR = After Action Report.

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Sunday, June 17, 2007

GAMING NEWS: Happy Fantastic Four Fathers Day!

.Happy Fathers Day to all!
Hi All,

First and most importantly:

HAPPY FATHERS DAY!

May my Father, all my friends who are fathers and the rest of that whole fathering gang have a great one!

To learn more about the history of Fathers Day, please check out this link:

The Fantastic Four, eco-friendly carbon-neutral and enough wooden acting for all!

And my second public service announcement is that I saw the new Fantastic Four film yesterday with my baby sister and it stunk. Don't see it. Wait for video. However, it is a good enough excuse to feature some "gratuitous babe" shots since while Jessica Alba's acting skills are on par with a random hunk of rock, she is very easy on the eyes.

It's a sad movie when a computer-generated character is the best actor.

The movie introduced the Silver Surfer character (...voiced by Lawrence Fishbourne run through a few voice machines) to the silver screen, and despite the silver CG character stealing the movie away from the other actors, the film still couldn't be saved. The movie was almost like a giant contest to see who could be most wooden. Despite the intense competition, Jessica Alba probably won hand in fist.

Jessica Alba is like... a really serious actress, yah know?

And the movie took at least one cheap shot at the US military, intimating that since the Silver Surfer, who had been captured, isn't human that human rights conventions don't apply to him so he could be tortured by all those awful US Army Guantanamo Bay folks... I served at Guantanamo Bay. I know differently.

I've never liked how Hollywood not-so-subtly injects its' world views into our entertainment. It was almost as bad as the last Superman movie in which the big guy went from fighting for "truth, justice and the American way" to "truth, justice, and... all that stuff." My advice to those interested in the new Fantastic Four film: wait for DVD so you can skip over the boring parts. Someday Hollywood will get the message that the plot of a film is at least as important as the special effects. I have now fallen asleep during both Fantastic Four films. Woo hoo!

Jessica has acting talent, worthy of... daytime soap opera.

And here's the short AAR (After Action Report) on yesterday's MWS meeting:
In short, yesterday's meeting was alot of fun and I had a great time!

A HUGE THANKS to all who came and hosted, played, or otherwise contributed to the general happiness.

The 15mm Battle of New Orleans went much as it did historically and the great sea walls made by Mark C. were appreciated and admired by all. Bernie did a great job hosting and Mike O. was very generous to lend his figure collection and terrain to the game. A special thanks to Keith who brought home-baked goodies, "Blondies," to share with everyone!

I hear that Jessica loves Pig Wars and the Dark Ages!
You go, girl! She's like... historically knowledgeable!
That's her "take me seriously" look or something like that...

The 28mm Pig Wars game was simply a BLAST! I think we must have had about eight players / game participants... However, the BIG WINNER was Keith whose Scandi-who-vian Norveggi Vikings took the day with over 40 points of loot! Mazel Tov, Keith! It was a great game and there was much bloodshed and looting that took place throughout a Dark Ages village. Mikos and Vince hosted. The game also saw a rare appearance by local gaming great, Mike Ward of Viking Hobby!

P.S.
I did take photos and will put together a photographic battle report when I get a chance.

P.S.S.
The new club membership cards were also distributed.
.
And again, HAPPY FATHERS DAY!

Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Monday, June 04, 2007

MINI WARGAMING: MWS Meeting AAR (19 May 2007)

. A cool sci-fi tank that Richard built using Dollar Store garbage and bitz.

Hi Everyone,

May's MWSS (Miniatures Wargaming Society of Sacramento - usually just called MWS) meeting was a good one: decent attendance, several games, and, best of all, lots of good company, royal socializing, and great camaraderie!

And the attendance was:
- Bernie
- Chris
- Don Delis
- Greg M.
- Joe B.
- The Keith
- Maksim-Smelchak (me!)
- Mark C.
- Mike O'Brien
- Mike Warde
- Mike Werner
- Nathan
- Richard M.

So, without wasting too many words, here's the straight and skinny:

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1. 15mm Fantasy Skirmish Battle

"Undead vs. Orcs at The Maksimian Pass"
"The Sins of Squeelax"

HOST: Mark Carper
RULESET: Savage Worlds
PLAYERS:
- Mark C.: The One-Pip Clan Orcs
- Richard M.: Raoul Romero's Undead Posse

SYNOPSIS:
- Fantasy undead meet orcs and hash it out... tough to say who came out on top. Mark and Richard have been playtesting the Savage Worlds Showdown ruleset.

Richard's thoughts:

Mark Carper and I continued our apprenticeship as Savage Worlds Showdown players on Saturday. Using Mark’s excellent terrain and figures, we fought a one-off battle using the rules for magic for the first time. The match-up was a700-point, smack-‘em-‘til-they-run punch up between members of the One Pip Clan of Orcs and the undead forces of the evil necromancer, Romero.

The Orcs were ensconced in a battle camp under the command of Beergut the Magnificent with retinue, Beergut was supported by the Orc Hero, Squilax the Unsavory and a squad of nasty, big Orcs under the command of Captain Stan the…er…ummm...Orc. There was also a mixed squad of swords orcs and archers representing the Home Guard.

Romero’s forces consisted of a large squad of skeleton archers, two squads of skeleton warriors, a squad of wraiths with big swords, and, of course, Romero.

Romero, the necromancer, makes a short-lived stand at the bridge.

Early in the game Romero found himself face-to-face with Stan on a stone bridge that spanned the Orc-fouled river. After Stan took a good whack at him, Romero decided to teleport far away from Stan’s blade. Meanwhile, his archers, who were making for some high ground over the camp, effectively reduced the Orc archers with three quick (i.e. lucky) kills. Stan’s Orcs jumped the river and engaged the wraiths in a record-setting slapfight. Initially, the Orcs ‘killed’ the most popular of the wraiths, Dale, but the remainder of their time together was spent in harmless swordplay.

Beergut and his boyz arrived over the bridge in support of Stan and together they started whittling down the skeleton warriors. Over by the hill, the second squad of Skellies were being turned into doggie snacks by the Orcs Home Guard. The skeleton archers made it to the top of the hill during that fracas and started plinking. One of the Home Guard homies climbed the hill intending to put an end to their archery practice but his efforts only garnered him a few souvenir arrows to take with him to the next world (the arrows were all lettered with advertising for Romero’s Bar and Restaurant, “The Mausoleum,” and stating that “Tuesdays are Zombie night! Come by for a bite.”

The center of the battlefield, Undead on the left, Orcs on the right.

Romero tried his hand at magic by summoning the Fog of Death but it was too slow to catch the wily Orcs. Then, when faced with the fearsome Squilax, who had been running back and forth across the battlefield looking for a worthy target, he unleashed his Bolts of Awesome Power. Much to his surprise, these worked really well. After putting the exhausted Squilax out of action, he began zapping Stan’s boyz. Beergut and Stan, seeing their supervisees getting blasted into drifting mist and noticing the unmolested skeleton archers were taking aim from their hill, decided they had better consult their tribal Shaman before making another attempt on Romero and his undead. They quit the field vowing to return with wolves to chew up and bury the Skellies.

It was a fun game and could have gone either way but for Mark’s propensity tor oll 1s when he least needed them. The rules are becoming more natural for us and we’re picking up some of the finer points of the game, too. (<== Means we are reading *all* the rules…)

The Savage Worlds Showdown rules are quite flexible and can be used for any skirmish wargame of any period. They are similar to GASLIGHT in concept but very different in execution. Definitely worth a look.

Mark's thoughts:

Sure, Squilax makes one poopie upstream and the whole danged river is now "orc-fouled".

I tell ya, we get no respect.

Thanks for the game Dick!


Maksim's (my) thoughts:
Mark tells me he made The Maksimian Pass from some items I gave him and that's cool, but I don't remember giving them to him. It was either a long time ago or I'm getting old...
More photos of this game can be found here:

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2. 1/1,250 American Civil War Ironclads Naval Battle

"Union vs. Rebels: Kegger On the Ol' Miss"
"The Rescue of Vicksberg OR The Irony of Ironclads"


ACW Ironclads Fracas.
Photo by: Mike Werner.

HOST: Mike Werner
RULESET: Naval Wargames Society (U.K.) + Homebrew Rules Hybrid
PLAYERS:
- Chris: Union
- The Keith: Union
- Bernie: Confederate
- Mike O.: Confederate
- Mike Werner: Gamemaster

SYNOPSIS:
- A Union ironclad fleet took on a Rebel Ironclad fleet on the 'Ol Miss during the American Civil War. Mike Werner was playtesting some rules and looking for feedback. The game looked like great fun and the two fleets really shot each other up. The Confederates won.

Mike Werner's battle report:

Report on the ACW River Battle:

The setting was 1863 on the broad Mississippi. The Confederates were successful in getting all four ironclads in the water and grouped together, along with two armed support ships/rams and a tug. They were going to try to relieve Vicksburg but need to clear any opposition along the way.

Opposing them were an evenly matched group of Union ships. The rules were a modified set from the Naval Wargames Society (U.K.),which are medium level complexity - not nearly as complicated (or realistic) as "Smoke on the Water" or "Iron and Fire" but more complicated (and realistic) than "A Hotter Fire".

Union Mississippi R. Squadron:
USS Switzerland, Tyler, Cairo, Essex, Benton & Chillicothe.
Photo by: M. Werner.


The two opposing set of ships exchanged early ineffective long distance fire with an unfortunate hit on the pilothouse of the CSS Queen of the West (cottonclad). This ship swung to the starboard and quickly ran aground. While stuck, the USS Switzerland (ram) rushed in and smashed into the side of the cottonclad causing major hull damage and destroying the port paddle wheel. The
confederate commander chose to stay aground and fire back at the ram destroying the guns of the ram.

Meanwhile, the ironclads of both sides closed to within the range necessary to penetrate armor. As the groups came together, Confederate ram attempts narrowly failed. In fact, the CSS Arkansas almost rammed the CSS Easport (ironclads). The opposing ships also had several near collisions as they passed each other and fired away.

Both sides experienced damage and gun losses. The CSS Stonewall Jackson (cottonclad) and USS Tyler (timberclad) also put up amazing fights for such weakly protected ships. Although the CSS Stonewall Jackson lost its forward gun and received a number of hits in the same area and penetrating but shots through its superstructure, it did serious damage with its single deck mounted and exposed 100 lb rifle to several ships, including the sinking the Union tug.

In contrast, and unfortunately for the Union, the USS Indianola (ironclad) with largest guns in the battle - 11" smoothbores - couldn't seem to get a hit despite several firings. There was one accidental collision towards the end between the USS Benton and CSS Mobile (ironclads) as they traveled in opposite directions but no damage was sustained. In penetrating armor and doing damage, the Confederate 6.3" rifles and 9" smoothbores had better success than the Union's 9" and 42 lb smoothbores. The Union's 100 lb rifles did do some serious damage though.

The end result on the Union side was the USS Essex (ironclad), USS Tyler, and USS Switzerland had serious gun loss but were still in thefight. The USS Indianola was still in the fight and untouched. The USS Benton and USS Cairo (ironclads) were still very strong with only minor gun loss but had pilothouse damage and were temporarily out of control and heading to run aground. Whether they would be able to get off and back into the fight without assistance from the tug or other ship was questionable.

The end result on the Confederate side was the CSS Queen of the West heavily damaged and aground, the CSS Stonewall Jackson had the loss of its forward gun and had sustained pilothouse damage but was back under control. The CSS Mobile had some gun damage and fire damage for several minutes but the fire was out. The CSS Arkansas, CSS Tennessee I, and CSS Eastport (ironclads) had minor gun damage and were still in the fight. The Confederate tug was still in the fight too. The battle was far from over but the Union ships were in serious trouble.

However, both sides agreed that the victory went to the Confederates. Vicksburg would be relieved! A good game by all!

Mike Werner's reflections on the rules:

With some game playing experience of the NWS rules under my belt, I spent a couple of hours comparing the NWS rules to the other sets of rules.

Tables of guns vs armor:
All of the ACW Ironclad wargames have some kind of table for matching guns vs armor. This is the most critical historical element of naval wargames in this era. The NWS rules seemed reasonable - the rifles could penetrate at a longer distance than the smoothbores and both could penetrate weaker armor at a longer distance. For a game played with 1/1,250 scale of the ship miniatures, the distances at which this occurred seemed pretty reasonable. For faster ACW gameplay in the future, I would eliminate ranges beyond 36 inches and the larger guns used by ships in the 1870s/80s. The tables could then be consolidated into one page and make play faster.

Turn radius circles:
Some games use small turn circles, hexes, or just have the players move straight then turn an angle appropriate to the ship size. I developed turn circles from the NWS rules based on this latter concept. They seemed to be to scale and were not that hard to use. So, I wouldn't change these.

Range chart:
Some games have the players roll dice to determine a hit and then add or subtract modifiers to the die roll for short or long distance and other factors. Personally, I don't really care to work through tables of die roll modifiers in games. So, I found the range table in NWS a rather neat concept. However, the table does need to account for ships that are have the bow or stern ends facing the gun and are harder to hit. So, in future game play; such ships should have the target rate increased by one, i.e., a 2nd rate becomes a 3rd rate target when end on to the target.

Damage Chart:
Some of the other games use a standard one-size-fits-all table for determining damage. The more complicated table in NWS rules is the element I questioned. However, while simple, a one-size-fits-all table just does not reflect the strange variety of ship types with different profiles in the era. For example, a monitor with a single turret just cannot have the same damage table as a long ironclad casemate ship or a converted merchant paddleboat with guns mounted exposed on the deck. As it turned out, the table does fairly well represent the ship profiles. I may tweek it a bit but not much.In addition, the table should also be modified to be correct for bow or stern end-on fire hits. Maybe this could be accomplished in a simple extra table with just one die for end-on fire hits. Lastly, the hits to pilot houses and funnels seemed to be out of proportion to their physical size. Maybe these hits should be toned down a bit by the secondary die. This said, one of the game rule sets does have a series of tables for different types of vessel profiles, end-on fire, and critical hits that may also be adaptable or copied.


Morale & Other:
Some of the other games have modifiers or die rolls for morale, captain traits, crew quality, repairs, armor slope, gun deviation, frequency of misfires, critical crew being killed, etc. I think these would add to the time required to take each turn without adding significant value.

Conclusion:
Overall, I think the NWS rules still represent the best combination of playability and historical feel. I would recommend in future games that that at least the gun vs armor range table be given to a designated "gunner" for each side. He can be checking for armor penetration while somebody else is checking the damage table. Also, I would recommend rolling three dice at the same time during the damage roll phase. A red die to determine hit on the range chart and two different colored dice for the actual damage.

Mike O.'s thoughts:

I also agree with you that the low percentage shots should be limited, since it slowed the game down. I do think the firing tables need to be simplified and made accessable for the players. I don't like the idea of a "gunner." If the rules are easy enough to understand then a player should be able to walk through them on their own.

Mike Werner's other thoughts:

One thing I didn't address in the previous post is the damage methodology under which damage is inflicted to enemy guns according to the gun shot weight of the gun being fired, e.g., a 24 lb shot does 24damage points to enemy guns such that a large gun is harder to destroy. With the wide range of guns in an ACW game, this is pretty good methodology that seems more realistic than the other ACW rule sets that would just inflicting one damage per hit and each gun being able to be knocked out by one hit and have a 12 lb gun capable of knocking out a 100 lb rifle. Perhaps the same methodology could be adapted to below waterline damage such that a larger gun would do more damage than a smaller gun?

Lastly, what did players think about writing ship instructions down and moving simultaneously vs not writing down instructions and just taking turns? Keep in mind that the average max ship speed was 6 kts, which is 6 inches. Ramming attacks may be more successful if not writing down instructions. However, since the time period per turn is just one minute, would this much flexibility to change directions in response to enemy movement be unrealistic?

Bernie's thoughts:

Mike,
First of all, thanks for putting on a great game, I enjoyed it. I believe that it had the feel of that style of fighting and that's important for historical gamers. Some ideas for your consideration:
- Pilot house hits shouldonlybe on a doubles roll like 3-3. That will cut the number of those hits in half.
- Funnels were pretty large targets, you might not want to change that one.
- Don't change the movement system. A lot of the game's charm comes from the uncertainty.

Don's thoughts:

Ya, it was a good game. I wonder, what if d10's were used instead of d6's?

Also, here is a site I found covering excavations of ships lost on theMississippi. You can also Google Ghost Boats of the Mississippi.

www.uark.edu/campus-resources/archinfo/atughostboats.html

More photos of this game can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/ACW_5-19-07/

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3. 15mm American War of Independence Battle

"The Battle of Eutaw Springs"

LEE'S VOLUNTEERS: Light Cavalry and skirmishers covered the American flank.
Photo by: M. Warde.

HOST: Mike O'Brien
RULESET: Guns of Liberty
PLAYERS:
- Greg M.: British
- Mark C.: British
- Mike O.: Gamemaster
- Don Delis: American Revolutionary
- Mike Warde: American Revolutionary
- Mike Werner: American Revolutionary

SYNOPSIS:
- British vs. American Revolutionaries during the American War for Independence. The British gave the Americans "what for."

Mike Warde's Commentary on the battle:

I'd have to call it a marginal British victory. We, the Americans, never had a clear advantage on offense, and thus were compelled to force the action against Greg Marker's well prepared positions. On our left, we were stopped cold. It seemed as though a never-ending supply of reinforcements continued to emerge from the thicket. Also, the English artillery was able to break up our cavalry each time we ordered them forward. On the right, a war of attrition wore down Mike Werner's and my own Americans, as well as Marc Carper's Brits. Had the game continued, I believe that Mike and I would have prevailed on the right, but would not have done so in a decisive enough manner to affect the overall outcome of the battle. In the center, Don Delis had the unpleasant task of sending militia against professional British troops. Our men acquitted themselves well, but without a breakthrough on either flank, they were doomed to failure.

The Redcoats come marching in...

Highlights from the American perspective included:

- The valorous deeds of Lee's soldiers. The infantry snuffed out aBritish battery early in the game, and a valiant charge by his cavalry bought us some vital time.

- The Virginian cavalry routed a British regiment, and was galloping off toward the British camp at the game's conclusion.

- Good coordination between the 1st and 2nd line commanders. It seemed as though the Continentals always seemed to appear and plug the gaps at the precise moment that they were needed.

Yankee Doodle Dandy...

Good job Mike O'Brien, on another entertaining AWI scenario!

Greg's thoughts:

As the opposing commander, I would concur with all of Mike's assessments, including our victory as marginal. Had the game continued, I agree our left would have been turned, our center would have held strongly and our right would have been pressured but survived long enough to fall back and watch the rebels loot our camp until they got drunk enough to charge them and rout them and thus duplicate, sort of, history. I'm betting Don is really bumped he
didn't make it into the camp!
And Don's thoughts:

Not really. In fact, I regret the move. I should have set up to take on the Royal Rangers and get that traitor Rodgers!!!

More photos of this game can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/AWI_5-19-07/

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4. Board Game "Ingenious"
HOST: Maksim-Smelchak
GAME: Reiner Knizia's "Ingenious"
PLAYERS:
- Maksim-Smelchak
- Richard M.

SYNOPSIS:
- Richard and I played a few games of "Ingenious" and enjoyed ourselves.

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5. 28mm Terrain Making

A cool Orc bell thingie in 28mm scale.

HOST: Nathan
PARTICIPANTS:
- Nathan
- Practically everyone else!

SYNOPSIS:
- Nathan hosted a great terrain making session and nearly everyone came by to chat with him. He's looking to sell the Ork-themed terrain piece pictured above. If interested, please E-mail me and I'll put you in contact with him. He'd prefer to sell locally and wants a very reasonable price for the above piece... he's talking about thirty US Dollars.

Cutting balsa wood for a 28mm windmill terrain project.

More photos of the terrain work can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/Terrain_5-19-07/

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And you can find all of the photos I took from the day here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/

It was a good time for all!

Have a great Monday!

Shalom,
Maksim-Smelchak.

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Tuesday, April 10, 2007

GAMING NEWS: MWSS Session Report (10 March 2007)

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Jarrod, Mike W. and Mike O. having a great time hunting zombies!
Hi Everyone,

Well, I finally got around to writing the battle report for the 10 March 2007 meeting of the MWSS (Miniatures Wargaming Society of Sacramento) gaming club. It was a fun meeting with lots of attendees during a very busy weekend. I didn’t keep track of victories this time… only who played. Without further ado, here’s what happened:

Dick and Mark chuckling as the zombies ran wild.
Attendance:
  1. Andrew
  2. Anthony
  3. Charles
  4. Connor
  5. Dave S.
  6. Don
  7. Chris
  8. Dick
  9. George
  10. Greg
  11. Jarrod
  12. Joe B.
  13. Joe R.
  14. Keith
  15. Ken
  16. Maksim
  17. Mark C.
  18. Mike O.
  19. Mike W.
  20. Randy
  21. Mystery Guest #1
  22. Mystery Guest #2 (Improved model)

Game (miniatures) #1:
Armati (15mm ancients historical game)
http://www.boardgamegeek.com/game/10266

Gauls (Germans) vs. Romans
(Hosted by Chris) 15mm Roman and Gaulish lines mix it up.

Gauls (Germans):
- Don
- Joe R.
Romans:
- Chris
- Randy

- In a fairly standard game of Armati, the Gauls were trounced by a more devious pair of Roman commanders, Randy Randulous and Christophero Christophicus. The poor Gaul commanders were more like Hanz & Franz from the 1980s Saturday Night Live television show than fearsome hulking Germans from ancient times! You can't win them all and Armati does have a learning curve...

Game (miniatures) #2:
Gaslight (15mm Victorian Science Fiction game)
http://www.boardgamegeek.com/game/7071

Prussians vs. Confederacy vs. Mercenary Spanish vs. Cruel World
(Hosted by Mark C.)

A huge 15mm British VSF vehicular contraption overuns a smaller brother.

Prussians:
- Dick
- Maksim
Confederacy (Tinkertons):
- Anthony
- Charles
- George
American Adventurers
- Greg
Spanish Mercenaries led by an Insane British Lord & Arab Allies
- Mike O.

- This was definitely a wildy and wooly game. Mark specializes in writing colorful and funny background stories as well as creating wacky special rules that often don't come into play. For instance, one of the Confederate characters was a mad scientist with a "pig zapper" gun/device that literally turned its targets into... PIGS! Mark also built a number of scratch items for the game including all of the vehicles and scenery pieces. It was a great game and we all had a blast playing it!

A 15mm Mad Sheik fights an Indiana Jones-like American adventurer.

- As a side note, I have detailed notes of this game and will create a separate battle report for it in the near future.

A beautiful scratchbuilt 15mm VSF robot, the "Firebelly," made by Mark C.

Game (miniatures) #3:
Xtreme Zombie Hunter (28mm Sci-fi)
http://www.boardgamegeek.com/game/20901

Zombie Hunters vs. Zombies
(Hosted by Nils)

A 28mm "chainsaw chick" is surrounded by marauding zombies.

Zombie Hunters:
- Connor
- Dick
- Jarrod
- Maks
- Mark C.
- Mike O.
- Mike W.
Zombies:
- Nils (The gamemaster)

- This amusing game of commercialized zombie hunting had all the best zombie themes: rednecks, store clerks, hopping zombie legs, crawling torsos, hot chicks, etc. We all had a good time hunting down the zombies and spouting one-liners... think of a mix of Duke Nuke'em and The Running Man!

An apprehensive Connor doesn't like what Nils is pointing out...

Game (board) #4:
Battlecry (Civil War Board Game)
http://www.boardgamegeek.com/game/551
Connor (North) vs. Mike W. (South)
(Hosted by Mike W.)

Another scratchbuilt 15mm robot built by Mark C.

Game (board) #5:
Iliad (Ancients Card Game)
http://www.boardgamegeek.com/game/21654
(Hosted by Dick)
Players Unknown

Two 28mm "redneck brothers," a crik savvy zombie hunting team.

Game (board) #6+:
- A number of board games were played after I left early.

MWSS Meeting Outcome:
- It was a great day… plenty of folks showed up! We had three major miniatures games hosted and all three were great fun. I played in two of them, the VSF adventure and the Zombie Hunting thriller! Everyone was a great sport and with the exception of a little vendetta between two players (…solved on the field of zombie hunting), we all got on fabulously. A special thanks to Mark C. and Nils who both put a tremendous amount of effort into their gaming set-ups!

Thanks again, Mark and Nils!

Joe Riddle showed off some of his finely painted 15mm HOTT Fantasy figures.

I took lots of photos of the session and they can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_3-10-2007/

Nils has his own blog here:
http://blackcavalierswargaming.blogspot.com/

And Mark C. keeps a gallery here:
http://s81.photobucket.com/albums/j213/MACarper/


The 15mm British roller tanks were particularly effective at running over infantry.

Have a great Tuesday!

Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures: These are not all my images. I am using various images from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Monday, February 05, 2007

GAMING NEWS: MWS Session Report (20 January 2007)

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Here's a shot of Richard, Joe B., and Keith chatting over a 15mm DBA game.

Hi Everyone,

A weekend or two ago, the MWSS (Miniature Wargaming Society of Sacramento) gaming club got together and... (pregnant pause)... PLAYED GAMES!

Richard and Maks (me!) sizing up their other opponents during a game of Iliad.

Attendence at the meeting was good with ten attendees:
1. Austin
2. Richard (Whose name usually begins with a D., but the filters keep censoring it)
3. Joe B. (socialized and left early)
4. Joe Riddle
5. Keith
6. Maksim-Smelchak
7. Mike O.
8. Mike Warde (socialized and left early)
9. Paul
10. Anonymous Mystery Attendee

Keith and Mike O. socializing before a game of Iliad.

And we got a goodly number of games in... although we probably could have gotten a few more in, but folks were having such a good a time socializing, taking meal breaks, taking smoke breaks for the smokers, and otherwise having a good time hanging out inbetween the main course of gaming that we probably didn't get in quite as many games as we could have.

Here were the games I recorded although I might have missed one or two:

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DBA 15mm
Keith playing the Norse Leitdang - WIN!
vs.
Richard playing Early Imperial Romans - Lose.

Richard's Roman's are under heavy pressure from Keith's Norse in this shot... shortly after, the Romans fell.

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HOTT 28mm
Austin & Paul (father-son team) playing the Ostentatious Orkz - Lose.
vs.
Joe Riddle playing the Douty Dwarves - WIN!

In this shot, the ever generous Joe Riddle explains the game of HOTT to Austin and Paul.

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DBA 15mm
Keith playing the Norse Leitdang - WIN!
vs.
Maksim-Smelchak playing the Anglo-Danes - Lose.

Maksim's Anglo-Dane spearwall looked very impressive until the scrum met and the swords and axes of Keith's Norse proved hungrier.

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TTR (Ticket To Ride, a train-themed board game)
Richard - 2nd (tie)
Keith - 3rd
Maks - 2nd (tie)
Mike O. - 1rst - WIN!

Mike O. proved to be the Master Conductor in this game. Mazel Tov, Mike!

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Iliad (An ancients-themed card game)
Richard - L.
Joe Riddle - L.
Keith - L.
Maks - WIN!
Mike O. - L.

Mike O., Joe Riddle, and Richard are all photographed here plotting to bring their ancients tribe to victory in the card game, Iliad!

------

Mike O. bought a bushel of Mageknight figures after the game went into decline and rebased them for 28mm HOTT. He, like many other club members, is very generous in sharing his gaming items with newer folks who haven't invested in any games yet.
It's a really snazzy army!

Have a great Monday!

Shalom,
Maksim-Smelchak.

P.S.
Anyone interested in gaming is welcome to come to the MWSS meetings. They're free and all are welcome! More information can be found here:

http://games.groups.yahoo.com/group/M_W_S/

The next meeting will be held on the 17th of February, 2007.

P.S.S.
All of the photos I took during the session can be found here, if you'd like to take a gander:

http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_1-20-2007/

Notes regarding photos / pictures: These are not all my images. I am using various images from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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