6mm-Minis

6mm-Minis is Maksim-Smelchak's blog to discuss gaming, miniatures, books, movies, food, Israel, Judaism, life in general and other funny crud. My favorite scale of miniatures is 6mm, which is also called 1/285 or 1/300 scale. I enjoy many different kinds of games including ancients, Napoleonics, WWI, WWII, the Arab-Israeli conflict, Car Wars AKA Autoduel (a sort of crash'n'derby automobile combat game), 6mm Godzilla AKA Kaiju games, and science fiction games. I'm open to everything though!

Sunday, December 09, 2007

MINI WARGAMING: "Stephane's MOW Empire Fleet" (9 December 2007)

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TOP: Stephane's Imperial Navy.
Hi All,

One of the great blessings I've experienced over the years as a gamer active in the community worldwide is that I've met some great people over the years, and one of my favorite gamers and now a friend that I've met over the years has been Stephane in France. Stephane and I met while working on the Epic-Armageddon design teams for Specialist Games / Games Workshop and discovered that we both shared a love of the miniatures hobby. He's been a supporter of me and my blog and a constant source of information and inspiration over the years for which I am very grateful.

Apart from Epic, Stephane loves a "Oldie, But A Goldie" cult classic fantasy naval game called "Man O'War" (MOW), that Games Workshop put out in the 1990s. And even though GW has all but abandoned the game, Stephane continues to enjoy it and expand his collection. He runs a great web site to which I've included a link below.

He recently sent me the below short note:
For Karl-Franz!

Hello Maksim,

The Man O'War section grows a bit with a new article dedicated to the navy of the greatest human nation of the Old World - you already understood it from the subject line.

It's for the Empire and it's here:
http://www.stephane.info/show.php?code=empire_fleet

Best regards,
Stephane.
You can see the rest of Stephane's MOW photos and his accompanying article here:
http://www.stephane.info/show.php?code=empire_fleet

Have a great Sunday!
And Happy Chanukkah to my Jewish readers!
Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Saturday, November 03, 2007

MINI WARGAMING: "28mm Undead Roman Legions On the March!" (3 November 2007)

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TOP: Box art for Zvezda Set #8801 Cursed Legion
Hi All,

I've spent some time the last few days working on the 28mm Undead Hordes of Master Necromancer Maksimok. My strategy for building this army has been a little unorthodox... way back at the end of 2006, my buddy Nils invited me to join his gaming group's Warhammer Fantasy Battles (WHFB) camapign, and I decided to allow myself to do so bacuase I've always wanted to build a 28mm undead fantasy army. Back in the 1980s and early 1990s I used to salivate over all of the cool undead lines that companies like Ral Partha, Grenadier and others used to manufacture. Those figures were so inspiring. And roughly twenty years later, this was my chance.

But I digress, my strategy in building this army was to buy no more than 10% of it new... everything else would come from buying used collections. And I have. And the result of that has been a very gnarly mismatched collections of figures. And, at that, I've ended up with a vast variety of undead figure genres as well. I had originally only intended to build an undead Vampire Counts army with a Gothic Horror theme, but now I have much more. Here are the current plans of which armies to make out of my figure stocks:
1. A 28mm Undead Pirate army along the lines of "Pirates of the Caribbean." Most of the figures are Reaper from a discount bin. I'm not sure whether I should try to form them into a Lustrian army with Count Harkon & the Zombie Pirates or a more conventional Vampire Counts army. I'm going to let this army sit while I finish the Vampire Counts one first.

2. Despite trying to select used lots for a Gothic Horror army, I have a strong nucleus of a Tomb Kings army. I have a ton of chariots, mummies, undead giants, and other goodies with an undead Egyptian theme. I'm also going to let this army sit while I finish the Vampire Counts one.

3. My pride and joy is the nearly 2,000 points of Vampire Counts that I now have nearly 100% assembled AND painted. The current army is almost all skeletons and, as time permits, I'll be experimenting with the more exotic units on the Vampire Counts roster... I have an undead dragon, giant vampire bats, a Black Coach, and plenty of undead cavalry among other undead goodies.
And one of the other things I've been experimenting with is building themed undead units to function as infantry blocks. Each will be twenty to thirty figures strong when I'm done with them. They've all been built to suit the Gothic Horror theme and here's what I am working on:

A. A block of Halloween themed units comprised of pumpkin heads and scarecrows.

B. A block of Undead Asian Warriors: ninjas, Samurai, and plenty of lacquer-armored infantrymen.

C. A block of Wights or Ring Wraiths. All of them have robes and hand weapons.

D. A block of Strigoi Bestial Ghouls. I've mixed in some cheap bitz bin Orky figures that have been zom-bi-fied.

E. An extra-beefy Grave Guard block made with larger undead warrior miniatures based on 25mm squares. The old GW wights were too large to mount on conventional 20mm squares. They look far better on 25mm ones.

F. A block of Drakenhoff Crossbowmen, mostly zombies and skeletons to work with a Sylvanian list.

G. A block of Drakenhof Guard, all heavily-armored wights with polearms to work with a Sylvanian list.

H. An Undead Demi-human Infantry block modelled along the lines of GW's The Cursed Company.

I. A Female Lahmian Infantry block.

But my favorite unit is a block of undead Roman Legionnaires and they are the topic of this post.

Where does one find 28mm undead Roman Legionnaires?

Zvezda
is the first source. There are five Zvezda undead sets currently available:
8801 Cursed Legion
8803 Necromancer
8807 Return of the Cursed Legion
8815 Artillery of the Cursed Legion
8822 Cursed Cavalry
8829 Zombies
Zvezda main site here (Site in Russian & English):

The Zvezda zombie box looks very interesting, but I haven't been able to locate any photos of them yet Frothers had a set up, but they were taken down shortly after. The guys at TMP found some great links for the Cursed Legion set, but didn't have any for the zombie set either.

Here's the best Zvezda link I've found yet, a comparison of the GW 28mm plastic skeletons and the Zvezda ones:

TOP: Box art for Zvezda Set #8829 Zombies

And here are two links for some photo galleries of Zvezda 28mm fantasy figures:

Gallery with Zvezda 28mm Cursed Legion minis:

Gallery with Zvezda 28mm Cursed Cavalry minis among others:

TOP: Box art for Zvezda Set #8807 Return of the Cursed Legion.

Eureka Miniatures
is the second source. Nic over at Eureka Miniatures in Australia also makes a fine undead Roman Legionnaire, which isn't listed in his catalogue yet, but if you make an inquiry, he can send a few to you. He also makes some fine undead Greek Warriors and the finest undead horses on the 28mm market.

Eureka
web site here:

I owe Nic many thanks for being kind enough to send me a sample of the 28mm undead Roman Legionnaire figure.

Thanks, Nic!

TOP: Box art for Zvezda Set #8815 Artillery of the Cursed Legion

And the third source is from assorted companies. Some other companies make a few figures that could pass for 28mm undead Roman Legionnaires, but they are few and far between. However, one company that makes a large number of figures with horsehead plumes on their helms, Lorica-type armor, and Roman-like weapons that could pass for undead Roman soldiers is RAFM.

RAFM
link here:

Update (4 November 2007 at roughly 7:30am):
My TMP reader Cornelius found a source that I neglected to mention: Ghastly & Company. Thanks, Cornelius!

Link here:

Update (4 November 2007 at roughly 8:00am):

An anonymous Frothers donor found yet another source that I neglected to mention: Alionis Miniatures. Thanks, Anonymous Donor!

Have a great Saturday!

And a Gut Shabbos to my Jewish readers!

Shabbat Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Monday, September 24, 2007

NOVELS: "Gregor The Overlander!"

. TOP: Suzanne Collins with a rat in Central Park.

Hi All,

I've always loved children's literature, from the simplest fairy tales to the epic yarns of Westerns, murder mysteries., fantasy and science fiction. My mother taught me from a young age to love reading and brought us by the library on a weekly basis if not more often. I remember knowing the librarian for first name (...her insistence and a luxury that few of the local neighborhood children were granted) and she knew mine. I remember many a fond time talking to her about books after school and having her guide me through the library until I started taking more books out of the adult section than the children's one. My parents also set an example for my sister and I in that they read quite often themselves. I have many fond memories of contentedly enjoying a good book in the peace and quiet of my childhood bedroom.

Some of the great books I remember from my childhood include:
The Hobbit & The Lord of the Rings series by: J.R.R. Tolkien.
The Narnia & The Space Trilogy series by: C.S. Lewis.
The Prydain series by: Lloyd Alexander.
The Wonderful Wizard of Oz series by: L. Frank Baum.

And the book most associated with younger generations has been:
Harry Potter by: J.K. Rowling

I have a few reservations about Harry Potter, but that could just be a generational thing... However, what I most appreciate about Harry Potter is that it's motivated a large number of children to read and pick up an interest in fantasy, a genre which I always felt as a teacher encouraged imagination, something in very short supply among the later generations that take video games, movie tie-in merchandise, and movie adaptations of books for granted. I've found it very common to speak with children these days who would rather watch the movie than read the book, which is 99.9% of the time, superior to the superficial movie scripts that get put out so often by Hollywood these days. Simply put, books lend themselves much better to a full, rich story that a movie can rarely match. However, movies are easier and don't require the vocabulary, time, and, most importantly, imagination that a simple viewing of a movie require.

A new series that I think bodes well for the newer generations is the "Gregor the Overlander" book series by Suzanne Collins. It's children literature at its' best with well developed, rich, believable characters in an interesting, fantasy environment. I was riveted to the pages of the novels for five books running and read them over the period of about a week and a half. Good stuff!

To learn more about the "Gregor the Overlander" book series laso known as "The Underland Chronicles," please check out this site from the publisher:
http://www.scholastic.com/titles/features/fantasy/gregoroverlander_rrr.asp

Or this one from the author:
http://www.suzannecollinsbooks.com/

Or this helpful one full of background:
http://en.wikipedia.org/wiki/The_Underland_Chronicles

And now for a quick synopsis of the books without spoilers:

GREGOR THE OVERLANDER:
BOOK ONE IN THE UNDERLAND CHRONICLES

In this book, the reader is introduced to all of the main characters of the series including Gregor, a poor eleven-year-old boy from New York City, and his family including his precocious two-year-old sister, Boots. While doing laundry in his basement, he and his sister fall through a basement grate and find themselves in the world of the Underland, a place settled centuries earlier by Bartholomew of Sandwich, a noblemen formerly from Britain. Bartholomew of Sandwich escaped Britain to form a kingdom called Regalia under the streets and sewers of New York City, but simply settling the vast underground wasn't so easy a task as the Underland was already populated by a number of intelligent species that are far-off distant cousins to their relatives in the Overworld, giant speaking bats, massive cunning rats, tribal cockroaches and many more societies. Gregor discovers that Bartholomew of Sandwich left behind a number of riddle-like prophecies of which he is named. Gregor finds himself prisoner of the Regalians until he can fulfill the prophecy...
GREGOR AND THE PROPHECY OF BANE:
BOOK TWO IN THE UNDERLAND CHRONICLES

Gregor's previous adventures have earned him a place of respect and honor among the Regalians, who now have established a communication system between Gregor while he lives in the Overland and themselves in the Underland. Gregor's family struggles and his father falls ill and loses his job when a summons comes from Regalia. Gregor answers the summons and begins to train among the Regalians to become "The Warrior" his prophetic role in the prophecies of the half-mad riddle-prophecies of Bartholomew of Sandwich. After training for a bit, Gregor discovers that the rat kingdoms, the principal rivals of the humans of Regalia, are stirring and a rat prophecy has arisen that a rat deliverer has risen, a rat simply known as "The Bane"... Gregor sets off on a quest to find "The Bane," earn his title as "The Warrior," and hopefully avert war between the rats and Regalians... and it doesn't help when Gregor's father is taken captive by the rats...
GREGOR AND THE CURSE OF THE WARMBLOODS:
BOOK THREE IN THE UNDERLAND CHRONICLES

Another prophecy brings Gregor back to the Underland as Gregor finds the Rat King is again scheming to bring war to the Underland. A food shortage and a mysterious plague complicate the unrest among the kingdoms of the Underland as species becomes pitted again each other. Gregor sets off on a quest to find a cure for the plague and make peace among the species of the Underland that takes him to a rich jungle land full of carnivorous plants, giant rampaging, and a mystery or two from Gregor's previously unknown past... And it doesn't help that the rats have come to believe that one of their prophecies is to murder his baby sister, Boots...
GREGOR AND THE MARKS OF THE SECRET:
BOOK FOUR IN THE UNDERLAND CHRONICLES

Gregor's mother falls ill with the plague and remains bedridden in Regalia while the rest of Gregor's family finds themselves in increasingly dire straights with jobs, no money, and part of the family ill will a mysterious plague from the Underland. Gregor also finds himself running out of excuses why he's missed so much school... Only a friendly neighbor keeps his family fed, but who knows for how much longer a kindly old woman can hold down the fort... And meanwhile, the prophetic rat known as "The Bane" has grown increasingly massive and increasingly aware of his capacity to wreak dissent and destruction in the rat kingdom. the next thing Gregor knows, "The Bane" nearly kills him in an ambush and the human-allied mice kingdom of the nibblers has mysteriously disappeared. Gregor also finds himself growing, maturing, and finding himself attracted to Luxa, a princess of the Underland... Gregor struggles to survive in an Overland and an Underland in The Marks of the Secret...

GREGOR AND THE CODE OF CLAW:
BOOK FIVE IN THE UNDERLAND CHRONICLES

In the climactic finale of the Gregor the Overlander series, the Underland finally comes to full-fledged war with the rats and their allies aligning against the humans and theirs. Another of the half-mad riddle-prophecies of Bartholomew of Sandwich, the Prophecy of Time. It says that both the Bane and the Warrior will die, and that the Underlanders must break the cipher called the Code of Claw in order for humanity to survive. Gregor's attraction and consequent relationship to Luxa, a princess and the future queen of the Underland, increases as Gregor struggles to save his family, the humans of Regalia, and the entire Underland...

Great books! I highly recommend them to any fantasy lover and especially to yonger readers and those adults who still love childhood imagination!

Have a great Monday!

Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Thursday, July 12, 2007

GAMING NEWS: "Storming The Beaches of Norse-mandy"

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The undead face off the Beastmen-Norse at the beaches of "Norse-mandy!"

Hi All,

The boring news is that my job has been keeping me very busy... it's been hard to post the last few days. The good news is that Nils and I have been having a good time playing 28mm Warhammer Fantasy Battles (WHFB). The following two linked short stories are his narrative masterpieces of our very enjoyable game. I hope that you enjoy them as well.

Part 1 of the story follows:

"Storming the Beaches of Norse-mandy - The Omens!"
By: Warlord Nils Fahrvegnugen the Raging Rylehmeister.

As the Godi cast the runes on the deck of the largest longship, Torvald Isulfson eagerly looked on. The longship lay just off the shore of the jungle land that would make them all rich. They were so far south, the Winds of Chaos were hardly a breeze here, so Torvald was hoping for any good omen to encourage his army.

Torvald still cursed those traitorous Norsca back at Skeggi. He'd assumed his force would have been welcomed by their distant cousins, but the greedy whelps refused to allow his ships to land. They felt the owned the whole jungle. Well, he'd show them and plunder the jungle's gold right out from under their noses. So, instead of making an easy landing where there should have been welcoming wenches and ale, his army was having to make a mad dash up the beach and into the jungle. His army was used to fighting like that, but Torvald at least had enough sense to realize that a beach landing on a unknown continent would be tougher than the normal fleecing they gave Imperial sheep.

An Ungor-Viking Hird is caught by a mass of skeletons at the rocky passes!

He'd decided to land his army on the only shallow beach near Skeggi in the gentle moonlight. The fact that there were skeletal totems all along the beach made no difference to him. It kind of made it look a little like home. Some peasant's illegitimate son was always sticking a cow or wolf's skull on a stick back in Norsca. Once the army was landed and had defensively drawn out to contest any possible enemies, he'd land the supplies in a small inlet nearby that would have been too hard to defend otherwise. Torvald would ensure the supplies were landed, while one of his sub-chieftains, Valgard Stonecleaver, would lead the army.

Returning his attention to the runes, the Godi's divination said that much that was hidden would be revealed. The army cheered, believing that meant they would find piles of gold and other treasures. But, as Torvald let the blood of the final sacrificial victim flow into the ocean in thanks for a safe journey, he realized this Godi's readings had always been particularly vague and decided to send him along with Stonecleaver to share in whatever vague fate he had foreseen.

And here's Part 2 of the story:
"Storming the Beaches of Norse-mandy - The Battle!"
By: Warlord Nils Fahrvegnugen the Raging Rylehmeister.

They hit the surf running. The longships beached just long enough to disgorge the army and then oarsmen pulled them back into the ocean. The terrain got progressively thick as they pushed in from the shore: first the open beach, then a bunch of undergrowth culminating in light jungle and finally dense, thick jungle of the nearly impenetrable type. Luckily, although thick it was very much like the forests of the crew's native Norsca, so the army would have no problem maneuvering through that morass. But, unlike the forests of Norsca, the heat and humidity were so oppressive that it felt like they had to swim through the air (Game result: Excessive Humidity: -1" movement to Bestigors ). On the other hand, the surprise landings seemed to have worked since he could see vaguely human shapes still trying to form ranks (Game result: Monkey Run: Norse got +1 to the die roll for determining who goes first).

Stonecleaver had positioned himself in the center, leading the unit of Valkyrie (Bestigors) that had the gods had blessed them with. To the right was one of the large Hirds, followed by a small Hird, the Norse Dwarf Mountain Goat Cavalry who were drunk once again (Centigors), and finally a small unit of wolves (chaos hounds). To the left were Musta Krakish, the Werewolf Lord, and his giant Werekin (minotaurs), the other large Hird, and the other unit of Dwarf cavalry.

Stonecleaver prayed to the gods that the solitary longship that left the fleet would have successfully landed the small ambush force further up the beach. He was worried though. Even if the ambushing force showed up, the army's orders were to penetrate as far into the jungle as possible. So once behind the enemy, the ambushers might feel it better to hang back in the dense jungle and not actually come out to reinforce the rest of the Norscans.

Beastmen-Viking ambushers close in on the undead battleline... from behind!

Even though he still couldn't completely make out the enemies, he could see they had finally formed up into four blocks, pretty much equally aligned on his center. The army surged forward with the surf, eager to meet whatever the vile jungle spat out at them. The Werekin got tangled up in the undergrowth and ended up being out of position for most of the battle (I misread the rules and initially thought you could march move through difficult terrain). But, three of the four ambush groups, one small Hird and both units of wolves, successfully navigated the dense jungle and came out behind the enemy. The fourth could be seen wandering up behind the Norscans' own lines.

As the two armies approached each other, Stonecleaver finally realized what they were fighting: skeletons! And four HUGE blocks of skeletons, most of them twice the size of his largest Hirds. Some of the skeletons looked to have been Norscans from Skeggi at one point, based on the tatters of clothes hanging from their bleached bones. The idea of being denied a place Valhalla and instead being forced to fight in this cursed jungle for all eternity froze Valgard and his army in their tracks.

The outer flanking forces were able to continue to maneuver forward, but the Valkyries and both large Hirds stopped dead. Valgard tried to get his warriors to charge, but they stayed put and were surprised by a sudden uncharacteristic burst of speed from the skeletons (Maksim thought the skeletons' charge move was only 4" until someone wandered by and told him it was 8". He then promptly charged me when I thought I'd have another turn to try to charge.). Two of the skeletal blocks rushed forward to crash into the lead Hirds while a third contacted the Dwarves in a bloody meeting along the right flank. All of the Norscans were sent running. Fortunately the skeletons lining up against Stonecleaver and the Valkyries didn't quite reach the Norscans, so they had a moment's reprieve.

And even more fortunately, the Valkyries and the giant werewolves were able to hold the Norscan line while all others around them fled. But, the Dwarves took a unit of wolves with them. Stonecleaver knew this was a crucial moment, so he had the Valkyries call out to the fleeing warriors, reminding them of the prize of Valhalla, and all the fleeing units miraculously rallied, except for a Hird of wolves who fled into the jungle (...not any magic ability, just narrative of almost all the units rallying).

Seeing the danger of being caught standing, Valgard led the Valkyries into the mass of skeletons in front of them. Meanwhile the Godi finally found his land legs and stepped up to help out. Suddenly a flock of otherworldly crows appeared from his fingers and pecked the remaining juicy morsels off of a number of skeletons (I had completely forgotten about the shaman and hadn't even rolled his spell, but got 9 deaths out of 2d6 possible for first shot, and a later shot inflicted eight more "deaths" on the undead unit... before they cut him down.). Unfortunately, the giant werewolves were still fumbling through the undergrowth, and the ambushing wolves were unable to overcome their fear to charge the skeletons in the rear, so the Valkyries went in unsupported.

Valgard valiantly held his own, accepting single combat against the whirling blades of the Blood Dragon Wight Lord, and the Valkyries for the first time inflicted more casualties than the hordes of skeletons, but as to be expected, the weight of the huge block of skeletons overwhelmed the Valkyries and they fled. They received a temporary reprieve since skeletons were unmoved by their victory. But then skeletons were rallied by dark powers and with another burst of speed (a charge), contacted the fleeing Valkyries and destroyed them before they had a chance to rally, tragically cutting down Stonecleaver.

The undead bands slay the Beastmen-Viking leadership!
And drive off the remaining mundanes...

He realized that it was the skeletons in the dark jungle that were "much hidden" in the Godi's readings and they had definitely now been revealed. As the life left Valgard's eyes, he sent one final prayer to the gods, pleading not to be reanimated and thus denied Valhalla. Another block of skeletons caught the Godi out in the open and he went down too. A shudder when through the now leaderless Norscan army. The loss of their leaders sent it into a fury and it charged almost as a whole. The Dwarf cavalry on the left flank charged a block of skeletons and almost completely wiped out their entire first and second ranks. Stunned by this sudden turn of events, the Blood Dragon Thrall did little in return and the Dwarves won their first battle.

Another round of combat saw similar results and finally as the giant werewolves charging their flank, the skeletons fell to pieces along with the undead General, who was believed to have been slain... or was he... or it. While the battle was not fully complete, a strange call floated throughout the jungle (the game store was closing), so the skeletons melted back into the jungle and the shaken and much bloodied Norscans claimed the gruesome battle as a victory. And the beaches near Skeggi faded calmly back into the twilight as Norscan torches moved on.

You can check out all of Nils' posts here at his blog:

To see the battle report from this game (...and more photos), please see this link:
http://6mm-minis.blogspot.com/2007/07/gaming-news-photos-from-28mm-whfb-game.html

To read another short story from a game in this campaign, please see this link:
http://6mm-minis.blogspot.com/2007/06/gaming-news-tale-from-new-world-of.html

To see photos of the 28mm Vampire Counts army being built, please see this link:
http://6mm-minis.blogspot.com/2007/06/gaming-news-28mm-undead-invade-my-work.html

If you'd like to see the rest of the photos from this battle, please follow this link:

And as was previously mentioned, Nils won the game.

Mazel Tov again, Nils!

Have a great Thursday!

Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Monday, July 09, 2007

GAMING NEWS: Photos from 28mm WHFB Game With Nils Uploaded!

.ABOVE: Two Vampire Counts companies beat the heck out of Warlord Nils' line.

Hi All,

A weekend or so ago my friend Nils and I headed off to our local gaming shop and played an enjoyable games of Games Workshop's Warhammer Fantasy Battles (WHFB). We have a mutual set of reinds and have been playing a campaign although, in reality, the campaign is more of an excuse to motivate us to build and paint our lead armies and get together to have a good time. Both Nils and I are "scavenger mini-gamers" meaning that neither of us are "brand-name miniatures purists" and both of our armies are largely "scavenged" from whatever miniature figure sources we could find.

This thread is mostly to introduce us and our armies as well as to show off the photos I took from out game. Nils wrote some great short fiction / battle reports, which I'll post here in the near future as I have the opportunity.

I have Nils' blog linked on the sidebar. He often goes by his nickname the Black Cavalier. His blog has photos from some zombie hunter games as well as some WHFB game fiction for the time being although Nils plays ANYTHING and EVERYTHING! He keeps trying to drag me into Warmaster, but I resist. I have enough crud already!

Just in case, here's a link to his blog:
http://blackcavalierswargaming.blogspot.com/

So without futher ado, here's Nils' army, a 28mm Beasts of Chaos army run with a Norse theme:

ABOVE: Warlord Nils Fahrvegnugen the Raging Rylehmeister.

ABOVE: Nils had these strange beasties stand in for minotaurs.

ABOVE: Most of Nils' units were Ungor bands disguised as Vikings.
ABOVE: And you can't have a Beasts of Chaos army without beasts, right?

And here's my gnarly 28mm Vampire Counts army:

ABOVE: Master Necromancer, Maksimok the Mirthless.
ABOVE: My general, a vampire thrall, led this skeleton unit.
ABOVE: A wight lord led the unit of Grave Guard.
ABOVE: A second vampire thrall led another unit of skeletons.
ABOVE: And these zombies were really skeletons - nifty magic, no?

If you'd like to see the rest of the photos, please follow this link:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/WHFB-Nils_6-30-2007/

Nils won the game, by the way. Mazel Tov, Nils!

Have a great Monday!

Shalom,
Maksim-Smelchak.

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Thursday, June 28, 2007

GAMING NEWS: A Tale From The New World of Lustria!

.A view from the endless jungles and swamps of Lustria.
Hi All,

My latest gaming enjoyment has come from a Warhammer Fantasy Battles (WHFB) / Mordheim / Warhammer Fantasy Skirmish gaming campaign I’ve been playing with guys from the local DodT club… it’s been a blast. And, of course, we’re only about a year late and a few Dollars short since GW ran their Lustria campaign season AT LEAST a year ago, but what the heck! We’re having a good time! One of the little joys from the campaign has been to read some pretty fantastic short fiction written in the form of battle reports from our campaign.

Here’s a gem that I really enjoyed:

“First Blood: A Story From One Of the Empire’s Conquistadors”
By: Mr. Thomas Foss Esquire the Third
Defender of the Realm, Drinker of Fine Beer & Clown-o-phobe.

It was hot - dreadfully hot. It reminded Captain Jan Carlos Flikker of standing next to the Heretic fires with his mother, back in his homeland of Castillia. Now he was wading through jungles and swamps halfway across the world, scouting for an elector count and trying to earn enough gold to get back his commission and form a new regiment of pistoliers. To do that, you curry favor of the Count - and that means gold and weird stone - and lots of it. And everyone knows that both are flowing out of the New World known as Lustria!

“Captain - we have found some ruins!” called out one of his swordsmen.

Flikker’s small but able scout party, like his own bloodline, was a mix of Castillian and Marienburger soldiers. Hire the best swordsmen and the best marksmen, and you get a war band that can deal with most anything.

As the group of ten soldiers fanned out into the clearing, the scouting party could see two temples, one about the size of a house, the other the size of a small church. Between them in the center was a large rectangular stone pool. It actually looked clean enough to be inviting. One of his three marksmen pointed his musket towards the opposite edge of the jungle. Movement - lots of it.

Like a lancer at full gallop, half dozen brightly colored lizards sprang from the jungle and dove into the pool with barely a splash. To both left and right larger lizard creatures, one with a brilliant red fan crest, bounded and skittered towards the warriors, using the jungle’s edge for cover. With professional ease, Flikker ordered his three gunners to shoot the creatures swimming towards them in the pool, the angle of fire was difficult, affecting no hits. The rest of the party fanned out to both sides, pistols, axes and swords ready.

Franz, one of the champions, was hit by an arrow but it glanced off of his armor and only knocked him down. A hail of small arrows erupted from the pool raining down on a gunner that did not make it to cover in time; he fell with an arrow through his throat.

Two large lizards broke out on the right flank and charged the Castillian swordsmen, who managed to hold them off and return blows. Firing his pistol into the pool at the swarm of small lizards who were the cause of the bow fire, Flikker and two of his heroes ran to the aid of the swordsmen, only to be knocked down and stunned by another hail of arrows. At the same time a swordsman ran his blade clean through a big lizard.

Franz, halberd in hand got the attention of the lizards in the pool by standing alone at the edge and taunting them. The small lizards stopped their firing for a moment and looked up at him, giving the marksmen just enough time to draw bead and drop two of them. Blood started mixing with the water.

On the Left flank, held only by an archer and the champion Carl, who was also knocked down by bow fire, came three man-sized lizards - one of them appearing to cast spells. Before they could get too close, Carl fired his pistol dropping one on the ground with a huge hole it it’s chest. A loud bellow rang from the Lizard with the red crest- his throat expanded into a large ball, reminding Flikker of a frog, or that Nurgling that exploded when he shot it, a few campaigns ago. All the lizards heard it too - and just as quickly as they closed in on the war band, they skittered away and into the jungle, leaving one of their own floating in the pool.

Carl helped revive one of his swordsmen who got clobbered by a large stone club. The hand gunner was not so fortunate, having bled out from the neck wound. After securing the perimeter and chastising one of the marksmen for even asking if the lizards were good eating, Flikker sat down, took off his boots and dangled his feet in the water. “Go search the temple, lads. Anything shiny belongs to us!”

It was going to be a long campaign, but after this skirmish the coffers were much fuller. Now to see about replacements - luckily the army has plenty of hand gunners.

And here’s a short and very probably incomplete list of our players with their armies and “action film” names:

The Dagger Brothers
Aron C. – Vampire Counts
“Ritchie Dagger”
Nils – Beast of Chaos
“Harry Dagger”
Thomas F. – Empire
“Perry Dagger”

The Butz Brothers
John R. – Lizardmen
“Seymour Butz
Peter G. – Wood Elves
“Harry Butz
Rob B. - Lizardmen
"Lakshmi Butz"

The Other Brothers
John S. – Slann
“Johnny Sunnyside
Maksim-Smelchak
Vampire Counts
Ezer Shtuyot
(Hebrew for "What rubbish!")
R-Cap - Skaven
“Mike Rotch

And the story itself was written by none other than the infamous Thomas Foss, one of the proprietors of Flagship Games, one of the most fun game companies around and the creators of Pirates!, Gunfight! and a number of other well-loved gaming rule sets.

You can learn more about Flagship Games here:
http://www.flagshipgames.com/

Have a great Thursday!

Shalom,
Maksim-Smelchak.

P.S.
Hi Rod & Karly!

P.S.S.
I’m going to Rivercats baseball game tonight so I’m excited – my first professional baseball game ever! Peanuts and Cracker Jacks and all that!

Notes regarding photos / pictures / videos: These are not all my images and videos. I am using various images and videos from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images and videos under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Monday, June 25, 2007

GAMING NEWS: 28mm Undead Invade My Work Bench!

. The 28mm Undead invade my work bench! Aaahhhh!

Hi All,

I worked on miniatures this past weekend as well some other activities such as visiting the local Rennaissance Faire, which wasn't all that exciting this year. Lots of cleavage in tight bodices, overly fried foods guaranteed to give indigestion, lots of folks speaking with fake-o British accents and you pretty much have the Faire summed up.

My work bench.
Gamers Union #1031 insists that the "cluttered look" is the ONLY way to go!

I don't think I'll have any problems fielding 1,500 or even 2,000 WHFB points... and maybe more.

My flocking section along with files. And, yes, I love that huge rusty file!

The collection is pretty gnarly... you could say I resurrected the remains of all sorts of undead toss-outs, bargain bin specials, and the accumulated left-overs of about half a year's worth of looking and E-bay scavenging. I have all sorts of GW, Grenadier, Ral Partha, Broadsword, Essex, Magnificent Egos, D&D Chainmail lead, D&D plastic collectible figs, Rackham Confrontation, Pewtercraft and only the good Lord has any idea who manufactured some of the rest of the figs.

Posters are important. I have CAV, Serenity, Monster Island, and a map of the Middle East!

Quite a few were conversion casualties I found in bitz bins and healed back up to fighting trim with the application of spare parts AKA bitz and generous amounts of vigor-restoring superglue.

The skeleton archer on the far right came headless...
So I gave him a spare Reaper demonic skull...

Many thanks to Nils and others who have generously contributed to The Mighty Necromancer Maksimok's shambling hordes...

Oy! I have ghouls loose among my glue and ink... bloody blighters!

I took these few snapshots to share with the gang and my blog visitors. I'm really looking forward to hauling the army out to play with Nils, the DotD gamers, Harry & Terry, and the rest of the Sacramento WHFB scene as time and the local DotD campaign allows. We're playing a Lustria campaign... a day late and a Dollar short.

The dismembered undead awaiting the elixir of glue while being guarded by zombies...

Uuunnnhhhh... BRAINS!

There are quite a few gnarly characters here... BOO!

Have a great Monday!

Shalom,
Maksim-Smelchak.

P.S.
Litko rocks! I'm using Litko cut wooden bases with all of my figs. I have thin steel sheet under them so I can store my figs magnetically.

Link here:
http://www.litkoaero.com/products.php

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Friday, June 22, 2007

GAMING NEWS: The Red Mikos Inn!

. The Red Mikos Inn.

Welcome, welcome to The Red Mikos Inn, weary traveler,

Come on in and we'll tell you a little tale... Take a load off and meet some of the Inn's other guests:


Some 28mm fantasy figures from the collection of Mikos... or George.

Perhaps we can offer you a fine meal from the Inn's kitchen?

The Inn's kitchen.

Or maybe you'd like to dine in a private cubicle? ...for a small fee... perhaps?

A private dining cubicle within the Inn.

Or maybe you'd like to dine in the common hall?

The common hall in front of a roaring fireplace.

Or perhaps you need a room for the night? Private ones cost extra.

Two private rooms within the inn. Most guests sleep on the floor of the common hall.

Maybe you're just back from a tough battle and need to visit The Apothecary of Mad Markus across the lane:

The Apothecary of Mad Markus!

Who is known to carry all sorts of exotic victuals, herbs, goodes, and even, it's rumored, spell components for the right price:

The first floor shop front of the Apothecary.

Few ever make it to the apothecary's second floor, but just maybe, you might:

Rumours fly that all sort of illicit business is conducted on the second floor...

So, pray tell, traveler, tell us what ye might need.

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I get a great deal of enjoyment from miniatures gaming and although we all admire the eye candy, gaming's really about the friends you game with and I'm blessed to regularly game with such a nice crowd as Vynnie, Mikos, George, and quite a few others. We played a 28mm fantasy game earlier this year in March and Mikos shared this terrain from his collection. George also provided much and Vynnie is always generous to host and make sure we're well stocked with trees, figures and whatever else we need.

I was inspired to write this post after reading this post at TMP:

URL: http://theminiaturespage.com/boards/msg.mv?id=111778

I'm in the process of scratch building some Medieval town buildings.

Does anyone have pictures of Medieval building interiors?

I'm looking of for taverns, inns, houses, shops, etc. It is for 25mm, but as long as it has enough detail, I'm for it. I've found lots of pictures of exteriors, but interiors are harder to come by. I'd appreciate any feedback.

- Ryan.

So, I hope this post helps you out, Ryan.

The base buildings are Armorcast although there are some Grendel terrain pieces and the details come from many different sources including doll house bits, miniatures bits, model kit bits, and the like. Mikos is a whiz with conversions and is always looking for something to add that extra touch to enhance our miniatures gaming experiences.

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Have a great Friday!

Shalom,
Maksim-Smelchak.

P.S.
Please check out my new Displaced Miniatures gallery here:
http://www.displacedminiatures.com/Maksim-Smelchak/galleries.html

I have 28mm Pig Wars Arabs up today from this past weekend's MWS gaming club meet. I still haven't quite figured out the DM framework, but it seems good so far and I'll figure it out with time.

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Monday, June 04, 2007

MINI WARGAMING: MWS Meeting AAR (19 May 2007)

. A cool sci-fi tank that Richard built using Dollar Store garbage and bitz.

Hi Everyone,

May's MWSS (Miniatures Wargaming Society of Sacramento - usually just called MWS) meeting was a good one: decent attendance, several games, and, best of all, lots of good company, royal socializing, and great camaraderie!

And the attendance was:
- Bernie
- Chris
- Don Delis
- Greg M.
- Joe B.
- The Keith
- Maksim-Smelchak (me!)
- Mark C.
- Mike O'Brien
- Mike Warde
- Mike Werner
- Nathan
- Richard M.

So, without wasting too many words, here's the straight and skinny:

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1. 15mm Fantasy Skirmish Battle

"Undead vs. Orcs at The Maksimian Pass"
"The Sins of Squeelax"

HOST: Mark Carper
RULESET: Savage Worlds
PLAYERS:
- Mark C.: The One-Pip Clan Orcs
- Richard M.: Raoul Romero's Undead Posse

SYNOPSIS:
- Fantasy undead meet orcs and hash it out... tough to say who came out on top. Mark and Richard have been playtesting the Savage Worlds Showdown ruleset.

Richard's thoughts:

Mark Carper and I continued our apprenticeship as Savage Worlds Showdown players on Saturday. Using Mark’s excellent terrain and figures, we fought a one-off battle using the rules for magic for the first time. The match-up was a700-point, smack-‘em-‘til-they-run punch up between members of the One Pip Clan of Orcs and the undead forces of the evil necromancer, Romero.

The Orcs were ensconced in a battle camp under the command of Beergut the Magnificent with retinue, Beergut was supported by the Orc Hero, Squilax the Unsavory and a squad of nasty, big Orcs under the command of Captain Stan the…er…ummm...Orc. There was also a mixed squad of swords orcs and archers representing the Home Guard.

Romero’s forces consisted of a large squad of skeleton archers, two squads of skeleton warriors, a squad of wraiths with big swords, and, of course, Romero.

Romero, the necromancer, makes a short-lived stand at the bridge.

Early in the game Romero found himself face-to-face with Stan on a stone bridge that spanned the Orc-fouled river. After Stan took a good whack at him, Romero decided to teleport far away from Stan’s blade. Meanwhile, his archers, who were making for some high ground over the camp, effectively reduced the Orc archers with three quick (i.e. lucky) kills. Stan’s Orcs jumped the river and engaged the wraiths in a record-setting slapfight. Initially, the Orcs ‘killed’ the most popular of the wraiths, Dale, but the remainder of their time together was spent in harmless swordplay.

Beergut and his boyz arrived over the bridge in support of Stan and together they started whittling down the skeleton warriors. Over by the hill, the second squad of Skellies were being turned into doggie snacks by the Orcs Home Guard. The skeleton archers made it to the top of the hill during that fracas and started plinking. One of the Home Guard homies climbed the hill intending to put an end to their archery practice but his efforts only garnered him a few souvenir arrows to take with him to the next world (the arrows were all lettered with advertising for Romero’s Bar and Restaurant, “The Mausoleum,” and stating that “Tuesdays are Zombie night! Come by for a bite.”

The center of the battlefield, Undead on the left, Orcs on the right.

Romero tried his hand at magic by summoning the Fog of Death but it was too slow to catch the wily Orcs. Then, when faced with the fearsome Squilax, who had been running back and forth across the battlefield looking for a worthy target, he unleashed his Bolts of Awesome Power. Much to his surprise, these worked really well. After putting the exhausted Squilax out of action, he began zapping Stan’s boyz. Beergut and Stan, seeing their supervisees getting blasted into drifting mist and noticing the unmolested skeleton archers were taking aim from their hill, decided they had better consult their tribal Shaman before making another attempt on Romero and his undead. They quit the field vowing to return with wolves to chew up and bury the Skellies.

It was a fun game and could have gone either way but for Mark’s propensity tor oll 1s when he least needed them. The rules are becoming more natural for us and we’re picking up some of the finer points of the game, too. (<== Means we are reading *all* the rules…)

The Savage Worlds Showdown rules are quite flexible and can be used for any skirmish wargame of any period. They are similar to GASLIGHT in concept but very different in execution. Definitely worth a look.

Mark's thoughts:

Sure, Squilax makes one poopie upstream and the whole danged river is now "orc-fouled".

I tell ya, we get no respect.

Thanks for the game Dick!


Maksim's (my) thoughts:
Mark tells me he made The Maksimian Pass from some items I gave him and that's cool, but I don't remember giving them to him. It was either a long time ago or I'm getting old...
More photos of this game can be found here:

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2. 1/1,250 American Civil War Ironclads Naval Battle

"Union vs. Rebels: Kegger On the Ol' Miss"
"The Rescue of Vicksberg OR The Irony of Ironclads"


ACW Ironclads Fracas.
Photo by: Mike Werner.

HOST: Mike Werner
RULESET: Naval Wargames Society (U.K.) + Homebrew Rules Hybrid
PLAYERS:
- Chris: Union
- The Keith: Union
- Bernie: Confederate
- Mike O.: Confederate
- Mike Werner: Gamemaster

SYNOPSIS:
- A Union ironclad fleet took on a Rebel Ironclad fleet on the 'Ol Miss during the American Civil War. Mike Werner was playtesting some rules and looking for feedback. The game looked like great fun and the two fleets really shot each other up. The Confederates won.

Mike Werner's battle report:

Report on the ACW River Battle:

The setting was 1863 on the broad Mississippi. The Confederates were successful in getting all four ironclads in the water and grouped together, along with two armed support ships/rams and a tug. They were going to try to relieve Vicksburg but need to clear any opposition along the way.

Opposing them were an evenly matched group of Union ships. The rules were a modified set from the Naval Wargames Society (U.K.),which are medium level complexity - not nearly as complicated (or realistic) as "Smoke on the Water" or "Iron and Fire" but more complicated (and realistic) than "A Hotter Fire".

Union Mississippi R. Squadron:
USS Switzerland, Tyler, Cairo, Essex, Benton & Chillicothe.
Photo by: M. Werner.


The two opposing set of ships exchanged early ineffective long distance fire with an unfortunate hit on the pilothouse of the CSS Queen of the West (cottonclad). This ship swung to the starboard and quickly ran aground. While stuck, the USS Switzerland (ram) rushed in and smashed into the side of the cottonclad causing major hull damage and destroying the port paddle wheel. The
confederate commander chose to stay aground and fire back at the ram destroying the guns of the ram.

Meanwhile, the ironclads of both sides closed to within the range necessary to penetrate armor. As the groups came together, Confederate ram attempts narrowly failed. In fact, the CSS Arkansas almost rammed the CSS Easport (ironclads). The opposing ships also had several near collisions as they passed each other and fired away.

Both sides experienced damage and gun losses. The CSS Stonewall Jackson (cottonclad) and USS Tyler (timberclad) also put up amazing fights for such weakly protected ships. Although the CSS Stonewall Jackson lost its forward gun and received a number of hits in the same area and penetrating but shots through its superstructure, it did serious damage with its single deck mounted and exposed 100 lb rifle to several ships, including the sinking the Union tug.

In contrast, and unfortunately for the Union, the USS Indianola (ironclad) with largest guns in the battle - 11" smoothbores - couldn't seem to get a hit despite several firings. There was one accidental collision towards the end between the USS Benton and CSS Mobile (ironclads) as they traveled in opposite directions but no damage was sustained. In penetrating armor and doing damage, the Confederate 6.3" rifles and 9" smoothbores had better success than the Union's 9" and 42 lb smoothbores. The Union's 100 lb rifles did do some serious damage though.

The end result on the Union side was the USS Essex (ironclad), USS Tyler, and USS Switzerland had serious gun loss but were still in thefight. The USS Indianola was still in the fight and untouched. The USS Benton and USS Cairo (ironclads) were still very strong with only minor gun loss but had pilothouse damage and were temporarily out of control and heading to run aground. Whether they would be able to get off and back into the fight without assistance from the tug or other ship was questionable.

The end result on the Confederate side was the CSS Queen of the West heavily damaged and aground, the CSS Stonewall Jackson had the loss of its forward gun and had sustained pilothouse damage but was back under control. The CSS Mobile had some gun damage and fire damage for several minutes but the fire was out. The CSS Arkansas, CSS Tennessee I, and CSS Eastport (ironclads) had minor gun damage and were still in the fight. The Confederate tug was still in the fight too. The battle was far from over but the Union ships were in serious trouble.

However, both sides agreed that the victory went to the Confederates. Vicksburg would be relieved! A good game by all!

Mike Werner's reflections on the rules:

With some game playing experience of the NWS rules under my belt, I spent a couple of hours comparing the NWS rules to the other sets of rules.

Tables of guns vs armor:
All of the ACW Ironclad wargames have some kind of table for matching guns vs armor. This is the most critical historical element of naval wargames in this era. The NWS rules seemed reasonable - the rifles could penetrate at a longer distance than the smoothbores and both could penetrate weaker armor at a longer distance. For a game played with 1/1,250 scale of the ship miniatures, the distances at which this occurred seemed pretty reasonable. For faster ACW gameplay in the future, I would eliminate ranges beyond 36 inches and the larger guns used by ships in the 1870s/80s. The tables could then be consolidated into one page and make play faster.

Turn radius circles:
Some games use small turn circles, hexes, or just have the players move straight then turn an angle appropriate to the ship size. I developed turn circles from the NWS rules based on this latter concept. They seemed to be to scale and were not that hard to use. So, I wouldn't change these.

Range chart:
Some games have the players roll dice to determine a hit and then add or subtract modifiers to the die roll for short or long distance and other factors. Personally, I don't really care to work through tables of die roll modifiers in games. So, I found the range table in NWS a rather neat concept. However, the table does need to account for ships that are have the bow or stern ends facing the gun and are harder to hit. So, in future game play; such ships should have the target rate increased by one, i.e., a 2nd rate becomes a 3rd rate target when end on to the target.

Damage Chart:
Some of the other games use a standard one-size-fits-all table for determining damage. The more complicated table in NWS rules is the element I questioned. However, while simple, a one-size-fits-all table just does not reflect the strange variety of ship types with different profiles in the era. For example, a monitor with a single turret just cannot have the same damage table as a long ironclad casemate ship or a converted merchant paddleboat with guns mounted exposed on the deck. As it turned out, the table does fairly well represent the ship profiles. I may tweek it a bit but not much.In addition, the table should also be modified to be correct for bow or stern end-on fire hits. Maybe this could be accomplished in a simple extra table with just one die for end-on fire hits. Lastly, the hits to pilot houses and funnels seemed to be out of proportion to their physical size. Maybe these hits should be toned down a bit by the secondary die. This said, one of the game rule sets does have a series of tables for different types of vessel profiles, end-on fire, and critical hits that may also be adaptable or copied.


Morale & Other:
Some of the other games have modifiers or die rolls for morale, captain traits, crew quality, repairs, armor slope, gun deviation, frequency of misfires, critical crew being killed, etc. I think these would add to the time required to take each turn without adding significant value.

Conclusion:
Overall, I think the NWS rules still represent the best combination of playability and historical feel. I would recommend in future games that that at least the gun vs armor range table be given to a designated "gunner" for each side. He can be checking for armor penetration while somebody else is checking the damage table. Also, I would recommend rolling three dice at the same time during the damage roll phase. A red die to determine hit on the range chart and two different colored dice for the actual damage.

Mike O.'s thoughts:

I also agree with you that the low percentage shots should be limited, since it slowed the game down. I do think the firing tables need to be simplified and made accessable for the players. I don't like the idea of a "gunner." If the rules are easy enough to understand then a player should be able to walk through them on their own.

Mike Werner's other thoughts:

One thing I didn't address in the previous post is the damage methodology under which damage is inflicted to enemy guns according to the gun shot weight of the gun being fired, e.g., a 24 lb shot does 24damage points to enemy guns such that a large gun is harder to destroy. With the wide range of guns in an ACW game, this is pretty good methodology that seems more realistic than the other ACW rule sets that would just inflicting one damage per hit and each gun being able to be knocked out by one hit and have a 12 lb gun capable of knocking out a 100 lb rifle. Perhaps the same methodology could be adapted to below waterline damage such that a larger gun would do more damage than a smaller gun?

Lastly, what did players think about writing ship instructions down and moving simultaneously vs not writing down instructions and just taking turns? Keep in mind that the average max ship speed was 6 kts, which is 6 inches. Ramming attacks may be more successful if not writing down instructions. However, since the time period per turn is just one minute, would this much flexibility to change directions in response to enemy movement be unrealistic?

Bernie's thoughts:

Mike,
First of all, thanks for putting on a great game, I enjoyed it. I believe that it had the feel of that style of fighting and that's important for historical gamers. Some ideas for your consideration:
- Pilot house hits shouldonlybe on a doubles roll like 3-3. That will cut the number of those hits in half.
- Funnels were pretty large targets, you might not want to change that one.
- Don't change the movement system. A lot of the game's charm comes from the uncertainty.

Don's thoughts:

Ya, it was a good game. I wonder, what if d10's were used instead of d6's?

Also, here is a site I found covering excavations of ships lost on theMississippi. You can also Google Ghost Boats of the Mississippi.

www.uark.edu/campus-resources/archinfo/atughostboats.html

More photos of this game can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/ACW_5-19-07/

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3. 15mm American War of Independence Battle

"The Battle of Eutaw Springs"

LEE'S VOLUNTEERS: Light Cavalry and skirmishers covered the American flank.
Photo by: M. Warde.

HOST: Mike O'Brien
RULESET: Guns of Liberty
PLAYERS:
- Greg M.: British
- Mark C.: British
- Mike O.: Gamemaster
- Don Delis: American Revolutionary
- Mike Warde: American Revolutionary
- Mike Werner: American Revolutionary

SYNOPSIS:
- British vs. American Revolutionaries during the American War for Independence. The British gave the Americans "what for."

Mike Warde's Commentary on the battle:

I'd have to call it a marginal British victory. We, the Americans, never had a clear advantage on offense, and thus were compelled to force the action against Greg Marker's well prepared positions. On our left, we were stopped cold. It seemed as though a never-ending supply of reinforcements continued to emerge from the thicket. Also, the English artillery was able to break up our cavalry each time we ordered them forward. On the right, a war of attrition wore down Mike Werner's and my own Americans, as well as Marc Carper's Brits. Had the game continued, I believe that Mike and I would have prevailed on the right, but would not have done so in a decisive enough manner to affect the overall outcome of the battle. In the center, Don Delis had the unpleasant task of sending militia against professional British troops. Our men acquitted themselves well, but without a breakthrough on either flank, they were doomed to failure.

The Redcoats come marching in...

Highlights from the American perspective included:

- The valorous deeds of Lee's soldiers. The infantry snuffed out aBritish battery early in the game, and a valiant charge by his cavalry bought us some vital time.

- The Virginian cavalry routed a British regiment, and was galloping off toward the British camp at the game's conclusion.

- Good coordination between the 1st and 2nd line commanders. It seemed as though the Continentals always seemed to appear and plug the gaps at the precise moment that they were needed.

Yankee Doodle Dandy...

Good job Mike O'Brien, on another entertaining AWI scenario!

Greg's thoughts:

As the opposing commander, I would concur with all of Mike's assessments, including our victory as marginal. Had the game continued, I agree our left would have been turned, our center would have held strongly and our right would have been pressured but survived long enough to fall back and watch the rebels loot our camp until they got drunk enough to charge them and rout them and thus duplicate, sort of, history. I'm betting Don is really bumped he
didn't make it into the camp!
And Don's thoughts:

Not really. In fact, I regret the move. I should have set up to take on the Royal Rangers and get that traitor Rodgers!!!

More photos of this game can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/AWI_5-19-07/

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4. Board Game "Ingenious"
HOST: Maksim-Smelchak
GAME: Reiner Knizia's "Ingenious"
PLAYERS:
- Maksim-Smelchak
- Richard M.

SYNOPSIS:
- Richard and I played a few games of "Ingenious" and enjoyed ourselves.

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5. 28mm Terrain Making

A cool Orc bell thingie in 28mm scale.

HOST: Nathan
PARTICIPANTS:
- Nathan
- Practically everyone else!

SYNOPSIS:
- Nathan hosted a great terrain making session and nearly everyone came by to chat with him. He's looking to sell the Ork-themed terrain piece pictured above. If interested, please E-mail me and I'll put you in contact with him. He'd prefer to sell locally and wants a very reasonable price for the above piece... he's talking about thirty US Dollars.

Cutting balsa wood for a 28mm windmill terrain project.

More photos of the terrain work can be found here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/Terrain_5-19-07/

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And you can find all of the photos I took from the day here:
http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_5-19-07/

It was a good time for all!

Have a great Monday!

Shalom,
Maksim-Smelchak.

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