6mm-Minis

6mm-Minis is Maksim-Smelchak's blog to discuss gaming, miniatures, books, movies, food, Israel, Judaism, life in general and other funny crud. My favorite scale of miniatures is 6mm, which is also called 1/285 or 1/300 scale. I enjoy many different kinds of games including ancients, Napoleonics, WWI, WWII, the Arab-Israeli conflict, Car Wars AKA Autoduel (a sort of crash'n'derby automobile combat game), 6mm Godzilla AKA Kaiju games, and science fiction games. I'm open to everything though!

Monday, February 05, 2007

GAMING NEWS: MWS Session Report (20 January 2007)

.
Here's a shot of Richard, Joe B., and Keith chatting over a 15mm DBA game.

Hi Everyone,

A weekend or two ago, the MWSS (Miniature Wargaming Society of Sacramento) gaming club got together and... (pregnant pause)... PLAYED GAMES!

Richard and Maks (me!) sizing up their other opponents during a game of Iliad.

Attendence at the meeting was good with ten attendees:
1. Austin
2. Richard (Whose name usually begins with a D., but the filters keep censoring it)
3. Joe B. (socialized and left early)
4. Joe Riddle
5. Keith
6. Maksim-Smelchak
7. Mike O.
8. Mike Warde (socialized and left early)
9. Paul
10. Anonymous Mystery Attendee

Keith and Mike O. socializing before a game of Iliad.

And we got a goodly number of games in... although we probably could have gotten a few more in, but folks were having such a good a time socializing, taking meal breaks, taking smoke breaks for the smokers, and otherwise having a good time hanging out inbetween the main course of gaming that we probably didn't get in quite as many games as we could have.

Here were the games I recorded although I might have missed one or two:

-----
DBA 15mm
Keith playing the Norse Leitdang - WIN!
vs.
Richard playing Early Imperial Romans - Lose.

Richard's Roman's are under heavy pressure from Keith's Norse in this shot... shortly after, the Romans fell.

------
HOTT 28mm
Austin & Paul (father-son team) playing the Ostentatious Orkz - Lose.
vs.
Joe Riddle playing the Douty Dwarves - WIN!

In this shot, the ever generous Joe Riddle explains the game of HOTT to Austin and Paul.

------
DBA 15mm
Keith playing the Norse Leitdang - WIN!
vs.
Maksim-Smelchak playing the Anglo-Danes - Lose.

Maksim's Anglo-Dane spearwall looked very impressive until the scrum met and the swords and axes of Keith's Norse proved hungrier.

------
TTR (Ticket To Ride, a train-themed board game)
Richard - 2nd (tie)
Keith - 3rd
Maks - 2nd (tie)
Mike O. - 1rst - WIN!

Mike O. proved to be the Master Conductor in this game. Mazel Tov, Mike!

------
Iliad (An ancients-themed card game)
Richard - L.
Joe Riddle - L.
Keith - L.
Maks - WIN!
Mike O. - L.

Mike O., Joe Riddle, and Richard are all photographed here plotting to bring their ancients tribe to victory in the card game, Iliad!

------

Mike O. bought a bushel of Mageknight figures after the game went into decline and rebased them for 28mm HOTT. He, like many other club members, is very generous in sharing his gaming items with newer folks who haven't invested in any games yet.
It's a really snazzy army!

Have a great Monday!

Shalom,
Maksim-Smelchak.

P.S.
Anyone interested in gaming is welcome to come to the MWSS meetings. They're free and all are welcome! More information can be found here:

http://games.groups.yahoo.com/group/M_W_S/

The next meeting will be held on the 17th of February, 2007.

P.S.S.
All of the photos I took during the session can be found here, if you'd like to take a gander:

http://s44.photobucket.com/albums/f23/Maksim-Smelchak/Gaming%202007/MWS_1-20-2007/

Notes regarding photos / pictures: These are not all my images. I am using various images from around the web, mostly from public sources and/or private sources used with permission. I have tried to include only images under public domain, creative commons, or fair use. If I have inadvertently violated any copyrights, please inform me and I will remove your image/s (if it is indeed an infringement).

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Sunday, August 06, 2006

MINI WARGAMING: Spanish Civil War & MWS (5 August 2006)!

. Hi Everyone,

Yesterday was the most recent MWSS meeting and while it wasn't as lavishly attended as many meetings have been in the past, but there was still plenty of fun to be had by all.

I didn't act as the recorder / secretary yesterday so my post here is entirely recorded from memory. I did, however, take quite a few snapshots of the goings on.

[The above photo is of an International Brigades infantry section from the Spanish Civil War game.]

There were three miniatures games that ran and half a dozen board games that were played.

Mini games:
- DBA: Romans vs. Indians
[De Bellis Antiquitatis - A game of ancients warfare usually played with 15mm miniatures.]

http://www.boardgamegeek.com/game/299

- FOW (version 2): German elite tank army vs. Russian Razvedchik (Scouting) Force
[Flames of War - A WWII game usually played with 15mm miniatures.]

http://www.boardgamegeek.com/game/11168

- Rapid Fire: Spanish Civil War (International Brigade vs. Nationalists)
[A WWII game customarily played with 15 to 25mm miniatures. We used the "Rompan El Fuego" Spanish Civil War supplement for Rapid Fire.]

http://www.boardgamegeek.com/game/20610

Board Games:
- Who's the Ass!
[A card and trick game with lots of juicy player interaction.]

http://www.boardgamegeek.com/game/11104

- Ticket To Ride: Europe
[A railroad building game set in Europe.]

http://www.boardgamegeek.com/game/14996

- Some others that I must have forgotten.

As usual, I have posted my photos publicly so that all may enjoy them.

[The above photo is of part of Tony's elite German tank army defending a village and their battalion headquarters.]

A link to my photographs from the day can be found at this URL:

http://briefurl.com/MWS_8-5-2006

As always, I'm happy to allow others to use my photos. All I ask is that you let me now (...so I can admire your posting!) and that you attribute the photos to me.

[The above photo is of a section of Moorish Volunteers supporting the Nationalists in the Spanish Civil War game.]

I expect that the recorder for yesterday's meeting will probably publish a better run-down on the meeting soon at this URL:

http://www.freewebs.com/mwssacto/

Or perhaps here:

http://games.groups.yahoo.com/group/M_W_S/

There was other gaming in town, notably at A-1 Comics, by the Sacto Board Gamers at Great Escape Games and elsewhere.

[The above photo, is of Joe Riddle, one of MWSS's finest members, a guy who knows not only how to gracefully lose, but how to gracefully win. Huzzah, Joe!]

Have a great Sunday!

Shalom,
Maksim-Smelchak.

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Tuesday, April 11, 2006

MINI GAMING: ConQuest Sac Was a Huge SUCCESS!

Hi Everyone,

Well, ConQuest Sac has now come and gone and it was a Huge Success! I had worries leading up to the show of a tiny room that would be poorly air conditioned and dozens of miniatures wargamers stuffed together with board gamers and the good Lord only knows whom else and... almost none of my worries came to pass.

First of all, here's a link for the con:

http://www.avalonconventions.com/conquestsac/

The Sci-fi / Fantasy Miniatures events did very well with 100% of the game hosts showing up promptly and all but one event attracted lots of players and had a great time. George Gardea's Full Thrust game didn't attract any players, but he'd also chosen a time that went head to head with the Babylon 5 starship game so most of his potential audience already had their phasers and missiles primed elsewhere... so to speak. It was also a first year show and we had one of the weirder phenomena occur (cue X-Files music)... we had more games & gamemasters than players the whole weekend! Very few of the games went to capacity because there were so many different choices.

Teaming up the historical and sci-fi / fantasy miniatures events was also a great idea. Don Delis and I were able to manage the miniatures games very well and made a great partnership.

Here were the areas for improvement for next year:
- Plan a little farther ahead so that room assignments will be known to all ahead of time...
- Have the convention event booklette ready a little sooner...
- Make individual game entries in the events booklette a little more discernable.
- Be able to provide more space for the big game tournaments that came such as the larger GW games...
- Locate registration somehwere closer to the front of the hotel or put up more directions, folks had to hunt for it...
- Provide more space for open gaming...
- Have affordable food available for the gamers; several folks expressed a wish for a closer and more affordable eating venue... The hotel's meals were a bit pricey.

Here were some of the con's great strengths:
- Great event coordinators; I saw happy people having a good time at every event I attended or even walked by...
- Great staff! Registration ran smoothly and the only complaint I heard was that the registration desks were located in the back of the hotel...
- Great game masters / game hosts... we had lots of generous folks and there were always plenty of games to play or even watch...
- Stephanie and Walter ran a really cool movie room and had plenty of auxiliary activities for everyone to do.
- Great seminars! I was very impressed by the job that Grace did and the only thing that kept me from attending the seminars (I had planned to attend three of them) was my responsibility as a miniatures games coordinator...
- Very cool painting contest! I had some difficulty finding time to visit and support Roger Mark, but I was able to do so later and I stopped and painted a miniature with him and some of the other painters around. Roger was great!

I simply had a super time and I got in the following games and attended the following activities:

======
FRIDAY:

Friday was the slowest day of the con and thus provided Don and I with the least work so we got to play more games than we expected...

1. DBA Tournament
http://www.boardgamegeek.com/game/299

- Mike Warde, Clay, Don and I all got a chance to get a few DBA games in and we had a great time. In one of my battles I received a huge surprise when my warband heavy army managed to beat a knight-heavy army. Mike also debuted his beautiful new Seleucid army. He put on a great event and everyone involved had a great time.

2. Wings Of War: Dragons!
http://www.boardgamegeek.com/game/22686

- Kimbo was kind enough to play a few games with me and we both had a good time. We later played a three-players game or two when someone else showed an interest.

3. Havoc
http://www.boardgamegeek.com/game/19363

- Kimbo utterly stomped me at this numbers / trick card game. It was ugly. I won one battle and he won the rest of the war (something like the other eight battles!)...

4. Command & Colors: Ancients
http://www.boardgamegeek.com/game/14105

- I had a chance to play The Battle of Cannae with two guys from the Bay Area and pulled off a surprise win on the last turn for the underdog Romans. It was a good game!

5. Junta
http://www.boardgamegeek.com/game/242

- The Junta game unfortunately didn't collect enough players to get underway, but I did get to meet Sam Abbaki, a Persian gamer and we were able to amiably swap Middle East experiences and stories. We just about went out for Persian food (I'm still Jonesing for it) that evening, but both decided to stick around and pull in a few more games...

I spent the better part of the day coordinating with Don and trying to make sure that we were prepped for the inevitable Saturday rush... of course, we knew that you can't prepare for every eventuality, but we did what we could.

======
SATURDAY:

Saturday was the busiest day of the convention and Don and I were swamped with games at the "rush hour" for the con, from roughly 10:00am to about 2:00pm... Out first order of the day was to find space for the big game tournaments of which we had several planned:
- Warrior
- Warhammer Ancients Battles (WAB)
- Warhammer Fantasy Battles (WHFB)
- Babylon 5: A Call To Arms (B5: ACTA)

The room we had wasn't big enough so we had to call on the senior con staff to find more room. Luckily they were able to provide the open gamign tables in the dealer room for the WHFB torunament and we used expansion space in the hallway for the rest of the tournaments. Thanks to Michael who made sure we got the extra tables that we needed. We set up Warrior in the hallway, but they never showed up. That wasn't so bad though because the Axis & Allies folks ended up there and we also put the big cult classic Zombietown Game there.

I wanted to add a side note that I finally got to meet Mark Cuomo of the WAB folks and he was utterly great! I really enjoyed meeting him. He is a gentleman with class.

I still had a chance to play in a few games throught the day:

1. Monster Island
http://www.boardgamegeek.com/game/3700

- I played this several times throughout the day and I have to say that Patrick Sweeney puts on a good game! His table attracted all kinds of convention throughout the game and it was rare to see less than a crowd of players enjoying his game. And his game was the biggest draw for younger convention goers... I played in a several games... mostly with adults though. My King Kong was masterful too... he went 3 and 0 undefeated and stomped the Alien in several grudge matches... (King Kong bellowing yell!)

2. Zombietown Massacre (ZTM)
- The ZTM folks had a great time and attracted all kinds of attention. I seem to recall that they planned for a maximum of 12 players and ended up taking closer to 15! The ZTM game was plain old-fashioned B-movie fun and all had a great time. I played Neal the gun store owner and had a blast. I also met Antonio from Oakland who played poor Timmy (got munched on by the undead). I shared lunch with Antonio and was pleasantly surprised to meet a gamer geek who more than matched my maximum nerd-osity!

3. B-17 with Ron Plunk
http://www.boardgamegeek.com/game/1032

- Two bomber boxes launched and what Ron advertized as a milk run was anything but! The lead box returned home with just two bombers while the other box lost two and nearly every other bomber barely limped home. I had thought that my flight would have done worse, but we managed to survive... Thabks to the many causalties, what would have normally beena very low score ended up snagging me 2nd place overall in the game. Again, my theory is that I only took second because most of the highest scoring players went down in flames... survival has a quality of its own!

======
SUNDAY:

Sundays and Fridays often vie with each other as to which day will be slower, but there was no contest at ConQuest Sac 2006. Sunday had a lot going on. The miniatures room had a full venue!
1. Flames of War - Vietnam Variant: "Pile on, A Search & Destroy Mission!"
http://www.boardgamegeek.com/game/11168

Charles Gomez put on a great game and I ended up playing the Vietnamese against Greg and Don as US forces. I had expected an utter Vietnamese rout, but it didn't happen that way. The Vietnamese lost the war as the US players pulled off a minor victory for finding and destroying two Vietnamese weapons caches, BUT... they paid dearly for those destroyed weapons caches. The Vietnamese took very minor casualties (abut seven stands) and the US was horribly mauled, taking half to three quarters of their forces as casualties (somewhere over twenty-five stands) before the battle was ended. We all had a good time.

2. Monster Island (MI)
http://www.boardgamegeek.com/game/3700

I played my last game 0f MI at this time and Kong finished the convention undefeated.

3. Painting Booth with Roger Mark
I had a chance to sit down and paint a figure with the indubitable Roger Mark. He's a great host and I enjoyed the experience of taking painting advice from him and two other experienced miniatures painters.

======

Have a great Tuesday!

Shalom,
Maksim-Smelchak.

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Wednesday, February 15, 2006

GAMING NEWS: The Shield Convention Report & More...

Hi Guys,

As many of you might know I attended The Shield gaming convention this past weekend and had a good time.

Here's a short encapsulation of the convention:

Hi Mike,

I attended (Saturday-only) and had a good time... definitely $10.00 USD worth, although not $20.00 USD worth.

I only played in two games:
1. Pirates Games hosted by Flagship Games guys.
2. DBA Tournament.

I felt that there was good vendor attendence for a smaller convention and ran into tons of friends that I've made over the years. I didn't see Ron's B-17 game (Avalon Hills B-17 Queen Of the Skies) although I did see him and his son.

One of the odder things I encountered was there being no registration when I arrived. I actually had to track down Manny (the convention director) to pay him!

If I had to capture the feel of The Shield, I would call it a slightly larger and more glorified MWS meeting... nothing fantastic, but there was plenty of good, clean and fun gaming.

I would go again.

=================

The big reason I attended the convention was to play in the DBA tournament with my friend Dick. Dick was kind enough to bring armies for both of us. He played a Roman army and I played an Indian army.

The DBA torunament rules can be found here at The Shield web site:

http://www.geocities.com/ancientconference2004/conference_002.htm

Northern California 15mm DBA Tournament
- (4) Rounds
- DBA Version 2.2
- Preset Terrain
- BUA's treated as bad going and all BUA rules ignored.
- No dismounting during the game by armies capable: must be dismounted at deployment.
- 2 Variations of army list may be used.
- Rounds will begin at 6pm on Sat.
I used the following Indian lists:

We were allowed two different variations of one list:

#1.
x1 Elephant general
x2 Elephants
x2 Chariots
x2 Cavalry
x5 Bow

#2.
x1 Elephant general
x2 Elephants
x2 Cavalry
x6 Bow
x1 Blade

I may be off a unit or two, but that's it or close to it off the top of my head.

The biggest news for me on a personal level was that I WON the torunament!

I really wasn't expecting to do well... let alone win.

I think I was out-maneauvered and out-strategized almost every match, but...

I wasn't out-fought!

Sometimes, that's enough...

==================

One of the bigger vendors there was Monday Knight Productions:

http://www.mondayknight.com/

I spent most of my "play money" with them and came out with quite a lot for my purchase... several stackable Battletech buildings, some small starfighters, some 6mm MAATAAC AFVs, a bunch of mini bases, and a 25mm resin vehicle.

The 25mm vehicle I ended up with was a big six-wheeled high-mobility affair. I couldn't find a link to it in 25mm, but I found its 6mm counterpart:

http://www.gtns.co.uk/store1....0.12070

It's product code and name are: DSM-115 STRIKER MMRAV rocket artillery vehicle (MRL)

The top hull comes in two pieces and I'll covert a flatbed cargo area for the rear of mine to take the place of the rocket launcher. I plan to make the rear flatbed module magnetic so that I can switch the rocket launcher and cargo module in and out.

I'll be using the 25mm vehicle as a "Salvage Dog" for the Star Mogul campaign that my friend Mark is running.

Shalom,
Maksim-Smelchak.

P.S.
I almost forgot to share a link for the Pirates Game from Flagship games:

http://www.flagshipgames.com/

http://www.flagshipgames.com/Pirates!.htm

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Monday, January 30, 2006

MINI WARGAMING: 28mm Fantasy Skirmish Using ARES!

Hi Guys,

Yesterday (30 January 2006) was a nice gaming get-together. Dick, Mark, Kurt and I got together to play fantasy skirmish game using the ARES rules set from MJ12 Games.

Mark has arranged a campaign in which a human empire has been trying to expand in an area full of hostile Ork and Dwarven kingdoms. all of the games are linked, which provides some continuity to add color to the games.

One of the first outings involved the great forge block of the dwarves, which had been kidnapped by the humans who were then ambushed by the dwarves trying to sneak the forge block back to the human castle / base of operations. In that action, Kurt played the dwarves and Dick and I split up the human force. The humans barely managed to hold onto the great forge block at great loss in forces including tha tragic slaying of the hero, Dax. Alas...

Yesterday, we found the humans beset by raiding forces again, this time a Ratling sorceror protected by Ork thugs and a few Ratling skirmishers. In a tough fight, the humans prevailed again, but at great cost. Luckily, the human's sole remaining ehro survived the skirmish... and just barely. He had one wound of five remaining! All of the Ratlings and Orks were butchered and cubed into feed for the local forest creatures! Poor Kurt has now lost two in a row.

The game mechanics for ARES are pretty good. It reminds me a lot of Warhammer Fantasy Roleplay or Warhammer Fantasy Skirmish except... with a much less emphacised magic system. The close combat system uses opposed die rolls with different qualities of dice. Like most games, victory or loss is heavily dependent on rolling your dice well. ARES also uses playing cards for initiative, which works out very well. It's also a very quick-moving system. We have played ten and twelve-turn games ina bout a hour and a half a piece. Very smooth!

Here's a link to the makers of ARES:

http://www.mj12games.com/home.html

A link to the Board Game Geek (BGG) link for ARES:

http://www.boardgamegeek.com/game/5513

The next game in line for the campaign was a HOTT game in which the human castle is besieged by Ork forces on the rampage. It was alsoa tough scenario in which the humans had only 16 points versus the Ork's 24! Dick took command of the humans and Kurt faced off against him with the Orks. Mark and I watched and cheered for the sides. The map was a horrendus little river valley with the human stronghold securely located behind a river, which made it hard to assault, but also cut off a good portion of the human defenders from aiding the main portion of their forces in the center of the map.

It was a hard fought battle in which both sides lost multiple units, but it came down to a battle between the opposing generals in which the Ork warlord was slain by the leader of the humans! Hurray for my side!

Here's a BGG link to the HOTT rules:

http://www.boardgamegeek.com/game/5369

Afterwards, Dick pulled out his copy of "Command and Colors: Ancients" and Mark and I replayed the battle of Cannae in which the Romans were crushed by Hannibal and the mighty Carthaginians. I was cast as the well, take a guess, Romans in the historically losing role and I did my part to reconfirm history.

We started out on what looked like an equal footing, but that was quickly changed when in the very first exchange, almost the entire Roman center of medium infantry was utterly crushed by some incredible die rolls by Mark using Carthaginian light infantry. It looked really bad at that point! I was ready to press the reset button at that point, but I stuck it out because the guys wanted to see what would happen. Well, I almost had turned it around and on the very last turn, the game could have gone either way although the Cathaginians pulled it out! Mazel Tov, Mark!

I really like "Command and Colors: Ancients" and will definitely play it again as it has a huge following in my neck of the woods. It plays much like a DBA or HOTT game without the ambiguity of rules that those games have due to the "Barker Fart" of a rules set they have, which while it works very well, reads like it was written using inspiration from Hong Kong electronics manufacturers!

A link to GMT's page on "Command and Colors: Ancients":

http://www.gmtgames.com/cca/main.html

And the BGG page for "C&C:A":

http://www.boardgamegeek.com/game/14105

Additionally, Mark has discussed wanting to play some sci-fi skirmish games using the new Alpha Forge game rules: "Star Mogul!"

http://www.alphaforgegames.com/homepage.html

Shalom,
Maksim-Smelchak.

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